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use-control

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A powerful set of hooks for elegantly handling keyboard, mouse and gamepad input (soon)

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import { Subject } from 'rxjs'; export declare const presses$: Subject<GamepadAction>; export declare const held$: Subject<GamepadAction>; export declare const releases$: Subject<GamepadAction>; export declare const axes$: Subject<GamepadAxisReading>; declare type GamepadAction = { controllerIndex: number; buttonIndex: number; }; declare type GamepadAxisReading = { controllerIndex: number; axisIndex: number; value: number; }; export declare function init(pollIntervalMs?: number): void; export declare function teardown(): void; export declare function useGamepadButtonPressed(controllerIndex: number, buttonIndex: number, sink: () => void): void; export declare function useGamepadAxis(controllerIndex: number, axisIndex: number, sink: (v: number) => void): void; export {};