uphysics
Version:
Unrealistic physic engine.
68 lines (44 loc) • 2.36 kB
JavaScript
/*
Uphysics
Copyright (c) 2017 Cédric Ronvel
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
;
function MaterialInteraction( params ) { return MaterialInteraction.create( params ) ; }
module.exports = MaterialInteraction ;
//var physic = require( './physic.js' ) ;
MaterialInteraction.create = function create( params )
{
params = params || {} ;
var self = Object.create( MaterialInteraction.prototype , {
//priority: { value: params.priority || 0 , writable: true , enumerable: true } ,
// High quality interaction
hq: { value: !! params.hq , writable: true , enumerable: true } ,
// Collision/bounce interactions
// A fixed absolute value substracted to the speed vector, that make an entity sticks to another,
// rather than micro-bouncing forever
debounce: { value: params.debounce || 0 , writable: true , enumerable: true } ,
// The normal speed rate of the entity after the bounce
normalBounceRate: { value: params.normalBounceRate || 1 , writable: true , enumerable: true } ,
// The tangential speed rate of the entity after the bounce
tangentBounceRate: { value: params.tangentBounceRate || 1 , writable: true , enumerable: true } ,
// Influences
dynamics: { value: params.dynamics || [] , writable: true , enumerable: true } ,
} ) ;
return self ;
} ;