unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
49 lines (48 loc) • 1.34 kB
TypeScript
/**
* EHierarchyParameterType
* @enum
*/
export declare enum EHierarchyParameterType {
VoiceVolume = 0,
VoicePitch = 2,
VoiceLowPass = 3,
VoiceHighPass = 4,
BusVolume = 5,
MakeUpGain = 6,
PlaybackPriority = 7,
PlaybackPriorityOffset = 8,
MotionToVolumeOffset = 9,
MotionLowPass = 1,
PositioningPannerX = 12,
PositioningPannerY = 13,
PositioningCenterPercentage = 14,
ActionDelay = 15,
ActionFadeInTime = 16,
Probability = 17,
OverrideAuxBus0Volume = 19,
OverrideAuxBus1Volume = 20,
OverrideAuxBus2Volume = 21,
OverrideAuxBus3Volume = 22,
GameDefinedAuxSendVolume = 23,
OverrideBusVolume = 24,
OverrideBusHighPassFilter = 25,
OverrideBusLowPassFilter = 26,
HdrThreshold = 27,
HdrRatio = 28,
HdrReleaseTime = 29,
HdrOutputGameParam = 30,
HdrOutputGameParamMin = 31,
HdrOutputGameParamMax = 32,
HdrEnvelopeActiveRange = 33,
MidiNoteTrackingUnknown = 46,
MidiTranspositionInt = 47,
MidiVelocityOffsetInt = 48,
MidiFiltersKeyRangeMin = 49,
MidiFiltersKeyRangeMax = 50,
MidiFiltersVelocityRangeMin = 51,
MidiFiltersVelocityRangeMax = 52,
PlaybackSpeed = 54,
MidiClipTempoSourceIsFile = 55,
LoopTimeUInt = 58,
InitialDelay = 59
}