UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

30 lines (29 loc) 1.97 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EHierarchyObjectType = void 0; /** * EHierarchyObjectType * @enum */ var EHierarchyObjectType; (function (EHierarchyObjectType) { EHierarchyObjectType[EHierarchyObjectType["Settings"] = 0] = "Settings"; EHierarchyObjectType[EHierarchyObjectType["SoundSfxVoice"] = 1] = "SoundSfxVoice"; EHierarchyObjectType[EHierarchyObjectType["EventAction"] = 2] = "EventAction"; EHierarchyObjectType[EHierarchyObjectType["Event"] = 3] = "Event"; EHierarchyObjectType[EHierarchyObjectType["RandomSequenceContainer"] = 4] = "RandomSequenceContainer"; EHierarchyObjectType[EHierarchyObjectType["SwitchContainer"] = 5] = "SwitchContainer"; EHierarchyObjectType[EHierarchyObjectType["ActorMixer"] = 6] = "ActorMixer"; EHierarchyObjectType[EHierarchyObjectType["AudioBus"] = 7] = "AudioBus"; EHierarchyObjectType[EHierarchyObjectType["BlendContainer"] = 8] = "BlendContainer"; EHierarchyObjectType[EHierarchyObjectType["MusicSegment"] = 9] = "MusicSegment"; EHierarchyObjectType[EHierarchyObjectType["MusicTrack"] = 10] = "MusicTrack"; EHierarchyObjectType[EHierarchyObjectType["MusicSwitchContainer"] = 11] = "MusicSwitchContainer"; EHierarchyObjectType[EHierarchyObjectType["MusicPlaylistContainer"] = 12] = "MusicPlaylistContainer"; EHierarchyObjectType[EHierarchyObjectType["Attenuation"] = 13] = "Attenuation"; EHierarchyObjectType[EHierarchyObjectType["DialogueEvent"] = 14] = "DialogueEvent"; EHierarchyObjectType[EHierarchyObjectType["MotionBus"] = 15] = "MotionBus"; EHierarchyObjectType[EHierarchyObjectType["MotionFx"] = 16] = "MotionFx"; EHierarchyObjectType[EHierarchyObjectType["Effect"] = 17] = "Effect"; EHierarchyObjectType[EHierarchyObjectType["AuxiliaryBus"] = 18] = "AuxiliaryBus"; })(EHierarchyObjectType = exports.EHierarchyObjectType || (exports.EHierarchyObjectType = {}));