unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
30 lines (29 loc) • 1.97 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EHierarchyObjectType = void 0;
/**
* EHierarchyObjectType
* @enum
*/
var EHierarchyObjectType;
(function (EHierarchyObjectType) {
EHierarchyObjectType[EHierarchyObjectType["Settings"] = 0] = "Settings";
EHierarchyObjectType[EHierarchyObjectType["SoundSfxVoice"] = 1] = "SoundSfxVoice";
EHierarchyObjectType[EHierarchyObjectType["EventAction"] = 2] = "EventAction";
EHierarchyObjectType[EHierarchyObjectType["Event"] = 3] = "Event";
EHierarchyObjectType[EHierarchyObjectType["RandomSequenceContainer"] = 4] = "RandomSequenceContainer";
EHierarchyObjectType[EHierarchyObjectType["SwitchContainer"] = 5] = "SwitchContainer";
EHierarchyObjectType[EHierarchyObjectType["ActorMixer"] = 6] = "ActorMixer";
EHierarchyObjectType[EHierarchyObjectType["AudioBus"] = 7] = "AudioBus";
EHierarchyObjectType[EHierarchyObjectType["BlendContainer"] = 8] = "BlendContainer";
EHierarchyObjectType[EHierarchyObjectType["MusicSegment"] = 9] = "MusicSegment";
EHierarchyObjectType[EHierarchyObjectType["MusicTrack"] = 10] = "MusicTrack";
EHierarchyObjectType[EHierarchyObjectType["MusicSwitchContainer"] = 11] = "MusicSwitchContainer";
EHierarchyObjectType[EHierarchyObjectType["MusicPlaylistContainer"] = 12] = "MusicPlaylistContainer";
EHierarchyObjectType[EHierarchyObjectType["Attenuation"] = 13] = "Attenuation";
EHierarchyObjectType[EHierarchyObjectType["DialogueEvent"] = 14] = "DialogueEvent";
EHierarchyObjectType[EHierarchyObjectType["MotionBus"] = 15] = "MotionBus";
EHierarchyObjectType[EHierarchyObjectType["MotionFx"] = 16] = "MotionFx";
EHierarchyObjectType[EHierarchyObjectType["Effect"] = 17] = "Effect";
EHierarchyObjectType[EHierarchyObjectType["AuxiliaryBus"] = 18] = "AuxiliaryBus";
})(EHierarchyObjectType = exports.EHierarchyObjectType || (exports.EHierarchyObjectType = {}));