UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

56 lines (55 loc) 2.11 kB
import { FGuid } from "../objects/core/misc/Guid"; import { FArchive } from "../reader/FArchive"; export declare enum EFRenderingObjectVersion { BeforeCustomVersionWasAdded = 0, IndirectLightingCache3BandSupport = 1, CustomReflectionCaptureResolutionSupport = 2, RemovedTextureStreamingLevelData = 3, IntroducedMeshDecals = 4, ReflectionCapturesStoreAverageBrightness = 5, ChangedPlanarReflectionFadeDefaults = 6, RemovedRenderTargetSize = 7, MovedParticleCutoutsToRequiredModule = 8, MapBuildDataSeparatePackage = 9, TextureStreamingMeshUVChannelData = 10, TypeHandlingForMaterialSqrtNodes = 11, FixedBSPLightmaps = 12, DistanceFieldSelfShadowBias = 13, FixedLegacyMaterialAttributeNodeTypes = 14, ShaderResourceCodeSharing = 15, MotionBlurAndTAASupportInSceneCapture2d = 16, AddedTextureRenderTargetFormats = 17, FixedMeshUVDensity = 18, AddedbUseShowOnlyList = 19, VolumetricLightmaps = 20, MaterialAttributeLayerParameters = 21, StoreReflectionCaptureBrightnessForCooking = 22, ModelVertexBufferSerialization = 23, ReplaceLightAsIfStati = 24, ShaderPermutationId = 25, IncreaseNormalPrecision = 26, VirtualTexturedLightmaps = 27, GeometryCacheFastDecoder = 28, LightmapHasShadowmapData = 29, DiaphragmDOFOnlyForDeferredShadingRenderer = 30, VirtualTexturedLightmapsV2 = 31, SkyAtmosphereStaticLightingVersioning = 32, ExplicitSRGBSetting = 33, VolumetricLightmapStreaming = 34, RemovedSM4 = 35, MaterialShaderMapIdSerialization = 36, StaticMeshSectionForceOpaqueField = 37, AutoExposureChanges = 38, RemovedEmulatedInstancing = 39, PerInstanceCustomData = 40, AnisotropicMaterial = 41, AutoExposureForceOverrideBiasFlag = 42, AutoExposureDefaultFix = 43, VolumeExtinctionBecomesRGB = 44, VirtualTexturedLightmapsV3 = 45, LatestVersion = 45 } export declare class FRenderingObjectVersion { static readonly GUID: FGuid; static get(Ar: FArchive): number; }