UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

132 lines (131 loc) 11.1 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.FEditorObjectVersion = exports.EFEditorObjectVersion = void 0; const Guid_1 = require("../objects/core/misc/Guid"); const Game_1 = require("./Game"); var EFEditorObjectVersion; (function (EFEditorObjectVersion) { // Before any version changes were made EFEditorObjectVersion[EFEditorObjectVersion["BeforeCustomVersionWasAdded"] = 0] = "BeforeCustomVersionWasAdded"; // Localizable text gathered and stored in packages is now flagged with a localizable text gathering process version EFEditorObjectVersion[EFEditorObjectVersion["GatheredTextProcessVersionFlagging"] = 1] = "GatheredTextProcessVersionFlagging"; // Fixed several issues with the gathered text cache stored in package headers EFEditorObjectVersion[EFEditorObjectVersion["GatheredTextPackageCacheFixesV1"] = 2] = "GatheredTextPackageCacheFixesV1"; // Added support for "root" meta-data (meta-data not associated with a particular object in a package) EFEditorObjectVersion[EFEditorObjectVersion["RootMetaDataSupport"] = 3] = "RootMetaDataSupport"; // Fixed issues with how Blueprint bytecode was cached EFEditorObjectVersion[EFEditorObjectVersion["GatheredTextPackageCacheFixesV2"] = 4] = "GatheredTextPackageCacheFixesV2"; // Updated FFormatArgumentData to allow variant data to be marshaled from a BP into C++ EFEditorObjectVersion[EFEditorObjectVersion["TextFormatArgumentDataIsVariant"] = 5] = "TextFormatArgumentDataIsVariant"; // Changes to SplineComponent EFEditorObjectVersion[EFEditorObjectVersion["SplineComponentCurvesInStruct"] = 6] = "SplineComponentCurvesInStruct"; // Updated ComboBox to support toggling the menu open, better controller support EFEditorObjectVersion[EFEditorObjectVersion["ComboBoxControllerSupportUpdate"] = 7] = "ComboBoxControllerSupportUpdate"; // Refactor mesh editor materials EFEditorObjectVersion[EFEditorObjectVersion["RefactorMeshEditorMaterials"] = 8] = "RefactorMeshEditorMaterials"; // Added UFontFace assets EFEditorObjectVersion[EFEditorObjectVersion["AddedFontFaceAssets"] = 9] = "AddedFontFaceAssets"; // Add UPROPERTY for TMap of Mesh section, so the serialize will be done normally (and export to text will work correctly) EFEditorObjectVersion[EFEditorObjectVersion["UPropertryForMeshSection"] = 10] = "UPropertryForMeshSection"; // Update the schema of all widget blueprints to use the WidgetGraphSchema EFEditorObjectVersion[EFEditorObjectVersion["WidgetGraphSchema"] = 11] = "WidgetGraphSchema"; // Added a specialized content slot to the background blur widget EFEditorObjectVersion[EFEditorObjectVersion["AddedBackgroundBlurContentSlot"] = 12] = "AddedBackgroundBlurContentSlot"; // Updated UserDefinedEnums to have stable keyed display names EFEditorObjectVersion[EFEditorObjectVersion["StableUserDefinedEnumDisplayNames"] = 13] = "StableUserDefinedEnumDisplayNames"; // Added "Inline" option to UFontFace assets EFEditorObjectVersion[EFEditorObjectVersion["AddedInlineFontFaceAssets"] = 14] = "AddedInlineFontFaceAssets"; // Fix a serialization issue with static mesh FMeshSectionInfoMap FProperty EFEditorObjectVersion[EFEditorObjectVersion["UPropertryForMeshSectionSerialize"] = 15] = "UPropertryForMeshSectionSerialize"; // Adding a version bump for the new fast widget construction in case of problems. EFEditorObjectVersion[EFEditorObjectVersion["FastWidgetTemplates"] = 16] = "FastWidgetTemplates"; // Update material thumbnails to be more intelligent on default primitive shape for certain material types EFEditorObjectVersion[EFEditorObjectVersion["MaterialThumbnailRenderingChanges"] = 17] = "MaterialThumbnailRenderingChanges"; // Introducing a new clipping system for Slate/UMG EFEditorObjectVersion[EFEditorObjectVersion["NewSlateClippingSystem"] = 18] = "NewSlateClippingSystem"; // MovieScene Meta Data added as native Serialization EFEditorObjectVersion[EFEditorObjectVersion["MovieSceneMetaDataSerialization"] = 19] = "MovieSceneMetaDataSerialization"; // Text gathered from properties now adds two variants: a version without the package localization ID (for use at runtime), and a version with it (which is editor-only) EFEditorObjectVersion[EFEditorObjectVersion["GatheredTextEditorOnlyPackageLocId"] = 20] = "GatheredTextEditorOnlyPackageLocId"; // Added AlwaysSign to FNumberFormattingOptions EFEditorObjectVersion[EFEditorObjectVersion["AddedAlwaysSignNumberFormattingOption"] = 21] = "AddedAlwaysSignNumberFormattingOption"; // Added additional objects that must be serialized as part of this new material feature EFEditorObjectVersion[EFEditorObjectVersion["AddedMaterialSharedInputs"] = 22] = "AddedMaterialSharedInputs"; // Added morph target section indices EFEditorObjectVersion[EFEditorObjectVersion["AddedMorphTargetSectionIndices"] = 23] = "AddedMorphTargetSectionIndices"; // Serialize the instanced static mesh render data, to avoid building it at runtime EFEditorObjectVersion[EFEditorObjectVersion["SerializeInstancedStaticMeshRenderData"] = 24] = "SerializeInstancedStaticMeshRenderData"; // Change to MeshDescription serialization (moved to release) EFEditorObjectVersion[EFEditorObjectVersion["MeshDescriptionNewSerialization_MovedToRelease"] = 25] = "MeshDescriptionNewSerialization_MovedToRelease"; // New format for mesh description attributes EFEditorObjectVersion[EFEditorObjectVersion["MeshDescriptionNewAttributeFormat"] = 26] = "MeshDescriptionNewAttributeFormat"; // Switch root component of SceneCapture actors from MeshComponent to SceneComponent EFEditorObjectVersion[EFEditorObjectVersion["ChangeSceneCaptureRootComponent"] = 27] = "ChangeSceneCaptureRootComponent"; // StaticMesh serializes MeshDescription instead of RawMesh EFEditorObjectVersion[EFEditorObjectVersion["StaticMeshDeprecatedRawMesh"] = 28] = "StaticMeshDeprecatedRawMesh"; // MeshDescriptionBulkData contains a Guid used as a DDC key EFEditorObjectVersion[EFEditorObjectVersion["MeshDescriptionBulkDataGuid"] = 29] = "MeshDescriptionBulkDataGuid"; // Change to MeshDescription serialization (removed FMeshPolygon::HoleContours) EFEditorObjectVersion[EFEditorObjectVersion["MeshDescriptionRemovedHoles"] = 30] = "MeshDescriptionRemovedHoles"; // Change to the WidgetCompoent WindowVisibilty default value EFEditorObjectVersion[EFEditorObjectVersion["ChangedWidgetComponentWindowVisibilityDefault"] = 31] = "ChangedWidgetComponentWindowVisibilityDefault"; // Avoid keying culture invariant display strings during serialization to avoid non-deterministic cooking issues EFEditorObjectVersion[EFEditorObjectVersion["CultureInvariantTextSerializationKeyStability"] = 32] = "CultureInvariantTextSerializationKeyStability"; // Change to UScrollBar and UScrollBox thickness property (removed implicit padding of 2, so thickness value must be incremented by 4). EFEditorObjectVersion[EFEditorObjectVersion["ScrollBarThicknessChange"] = 33] = "ScrollBarThicknessChange"; // Deprecated LandscapeHoleMaterial EFEditorObjectVersion[EFEditorObjectVersion["RemoveLandscapeHoleMaterial"] = 34] = "RemoveLandscapeHoleMaterial"; // MeshDescription defined by triangles instead of arbitrary polygons EFEditorObjectVersion[EFEditorObjectVersion["MeshDescriptionTriangles"] = 35] = "MeshDescriptionTriangles"; //Add weighted area and angle when computing the normals EFEditorObjectVersion[EFEditorObjectVersion["ComputeWeightedNormals"] = 36] = "ComputeWeightedNormals"; // SkeletalMesh now can be rebuild in editor, no more need to re-import EFEditorObjectVersion[EFEditorObjectVersion["SkeletalMeshBuildRefactor"] = 37] = "SkeletalMeshBuildRefactor"; // Move all SkeletalMesh source data into a private uasset in the same package has the skeletalmesh EFEditorObjectVersion[EFEditorObjectVersion["SkeletalMeshMoveEditorSourceDataToPrivateAsset"] = 38] = "SkeletalMeshMoveEditorSourceDataToPrivateAsset"; // Parse text only if the number is inside the limits of its type EFEditorObjectVersion[EFEditorObjectVersion["NumberParsingOptionsNumberLimitsAndClamping"] = 39] = "NumberParsingOptionsNumberLimitsAndClamping"; //Make sure we can have more then 255 material in the skeletal mesh source data EFEditorObjectVersion[EFEditorObjectVersion["SkeletalMeshSourceDataSupport16bitOfMaterialNumber"] = 40] = "SkeletalMeshSourceDataSupport16bitOfMaterialNumber"; // -----<new versions can be added above this line>------------------------------------------------- EFEditorObjectVersion[EFEditorObjectVersion["LatestVersion"] = 40] = "LatestVersion"; })(EFEditorObjectVersion = exports.EFEditorObjectVersion || (exports.EFEditorObjectVersion = {})); class FEditorObjectVersion { static get(Ar) { const ver = Ar.customVersion(this.GUID); if (ver >= 0) return ver; const game = Ar.game; if (game < Game_1.Game.GAME_UE4(12)) return EFEditorObjectVersion.BeforeCustomVersionWasAdded; if (game < Game_1.Game.GAME_UE4(13)) return EFEditorObjectVersion.GatheredTextPackageCacheFixesV1; if (game < Game_1.Game.GAME_UE4(14)) return EFEditorObjectVersion.SplineComponentCurvesInStruct; if (game < Game_1.Game.GAME_UE4(15)) return EFEditorObjectVersion.RefactorMeshEditorMaterials; if (game < Game_1.Game.GAME_UE4(16)) return EFEditorObjectVersion.AddedInlineFontFaceAssets; if (game < Game_1.Game.GAME_UE4(17)) return EFEditorObjectVersion.MaterialThumbnailRenderingChanges; if (game < Game_1.Game.GAME_UE4(19)) return EFEditorObjectVersion.GatheredTextEditorOnlyPackageLocId; if (game < Game_1.Game.GAME_UE4(20)) return EFEditorObjectVersion.AddedMorphTargetSectionIndices; if (game < Game_1.Game.GAME_UE4(21)) return EFEditorObjectVersion.SerializeInstancedStaticMeshRenderData; if (game < Game_1.Game.GAME_UE4(22)) return EFEditorObjectVersion.MeshDescriptionNewAttributeFormat; if (game < Game_1.Game.GAME_UE4(23)) return EFEditorObjectVersion.MeshDescriptionRemovedHoles; if (game < Game_1.Game.GAME_UE4(24)) return EFEditorObjectVersion.RemoveLandscapeHoleMaterial; if (game < Game_1.Game.GAME_UE4(25)) return EFEditorObjectVersion.SkeletalMeshBuildRefactor; if (game < Game_1.Game.GAME_UE4(26)) return EFEditorObjectVersion.SkeletalMeshMoveEditorSourceDataToPrivateAsset; return EFEditorObjectVersion.LatestVersion; } } exports.FEditorObjectVersion = FEditorObjectVersion; FEditorObjectVersion.GUID = new Guid_1.FGuid(0xE4B068ED, 0xF49442E9, 0xA231DA0B, 0x2E46BB41);