UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

51 lines (50 loc) 2.03 kB
import { FGuid } from "../objects/core/misc/Guid"; import { FArchive } from "../reader/FArchive"; export declare enum EFEditorObjectVersion { BeforeCustomVersionWasAdded = 0, GatheredTextProcessVersionFlagging = 1, GatheredTextPackageCacheFixesV1 = 2, RootMetaDataSupport = 3, GatheredTextPackageCacheFixesV2 = 4, TextFormatArgumentDataIsVariant = 5, SplineComponentCurvesInStruct = 6, ComboBoxControllerSupportUpdate = 7, RefactorMeshEditorMaterials = 8, AddedFontFaceAssets = 9, UPropertryForMeshSection = 10, WidgetGraphSchema = 11, AddedBackgroundBlurContentSlot = 12, StableUserDefinedEnumDisplayNames = 13, AddedInlineFontFaceAssets = 14, UPropertryForMeshSectionSerialize = 15, FastWidgetTemplates = 16, MaterialThumbnailRenderingChanges = 17, NewSlateClippingSystem = 18, MovieSceneMetaDataSerialization = 19, GatheredTextEditorOnlyPackageLocId = 20, AddedAlwaysSignNumberFormattingOption = 21, AddedMaterialSharedInputs = 22, AddedMorphTargetSectionIndices = 23, SerializeInstancedStaticMeshRenderData = 24, MeshDescriptionNewSerialization_MovedToRelease = 25, MeshDescriptionNewAttributeFormat = 26, ChangeSceneCaptureRootComponent = 27, StaticMeshDeprecatedRawMesh = 28, MeshDescriptionBulkDataGuid = 29, MeshDescriptionRemovedHoles = 30, ChangedWidgetComponentWindowVisibilityDefault = 31, CultureInvariantTextSerializationKeyStability = 32, ScrollBarThicknessChange = 33, RemoveLandscapeHoleMaterial = 34, MeshDescriptionTriangles = 35, ComputeWeightedNormals = 36, SkeletalMeshBuildRefactor = 37, SkeletalMeshMoveEditorSourceDataToPrivateAsset = 38, NumberParsingOptionsNumberLimitsAndClamping = 39, SkeletalMeshSourceDataSupport16bitOfMaterialNumber = 40, LatestVersion = 40 } export declare class FEditorObjectVersion { static readonly GUID: FGuid; static get(Ar: FArchive): number; }