unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
51 lines (50 loc) • 2.03 kB
TypeScript
import { FGuid } from "../objects/core/misc/Guid";
import { FArchive } from "../reader/FArchive";
export declare enum EFEditorObjectVersion {
BeforeCustomVersionWasAdded = 0,
GatheredTextProcessVersionFlagging = 1,
GatheredTextPackageCacheFixesV1 = 2,
RootMetaDataSupport = 3,
GatheredTextPackageCacheFixesV2 = 4,
TextFormatArgumentDataIsVariant = 5,
SplineComponentCurvesInStruct = 6,
ComboBoxControllerSupportUpdate = 7,
RefactorMeshEditorMaterials = 8,
AddedFontFaceAssets = 9,
UPropertryForMeshSection = 10,
WidgetGraphSchema = 11,
AddedBackgroundBlurContentSlot = 12,
StableUserDefinedEnumDisplayNames = 13,
AddedInlineFontFaceAssets = 14,
UPropertryForMeshSectionSerialize = 15,
FastWidgetTemplates = 16,
MaterialThumbnailRenderingChanges = 17,
NewSlateClippingSystem = 18,
MovieSceneMetaDataSerialization = 19,
GatheredTextEditorOnlyPackageLocId = 20,
AddedAlwaysSignNumberFormattingOption = 21,
AddedMaterialSharedInputs = 22,
AddedMorphTargetSectionIndices = 23,
SerializeInstancedStaticMeshRenderData = 24,
MeshDescriptionNewSerialization_MovedToRelease = 25,
MeshDescriptionNewAttributeFormat = 26,
ChangeSceneCaptureRootComponent = 27,
StaticMeshDeprecatedRawMesh = 28,
MeshDescriptionBulkDataGuid = 29,
MeshDescriptionRemovedHoles = 30,
ChangedWidgetComponentWindowVisibilityDefault = 31,
CultureInvariantTextSerializationKeyStability = 32,
ScrollBarThicknessChange = 33,
RemoveLandscapeHoleMaterial = 34,
MeshDescriptionTriangles = 35,
ComputeWeightedNormals = 36,
SkeletalMeshBuildRefactor = 37,
SkeletalMeshMoveEditorSourceDataToPrivateAsset = 38,
NumberParsingOptionsNumberLimitsAndClamping = 39,
SkeletalMeshSourceDataSupport16bitOfMaterialNumber = 40,
LatestVersion = 40
}
export declare class FEditorObjectVersion {
static readonly GUID: FGuid;
static get(Ar: FArchive): number;
}