unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
109 lines (108 loc) • 2.21 kB
TypeScript
/// <reference types="node" />
/// <reference types="ref-napi" />
import { FArchive } from "../../reader/FArchive";
import { FGuid } from "../../objects/core/misc/Guid";
import { EPakVersion } from "../enums/PakVersion";
/**
* OffsetsToTry
* @enum
*/
declare enum OffsetsToTry {
size = 61,
size8_1 = 93,
size8_2 = 125,
size8_3 = 157,
size8 = 189,
size8a = 221,
size9 = 222,
sizeLast = 223,
sizeMax = 222
}
/**
* FPakInfo
*/
export declare class FPakInfo {
/**
* PAK_MAGIC
* @type {number}
* @public
* @static
*/
static readonly PAK_MAGIC = 1517228769;
/**
* Offsets to try
* @type {Array<OffsetsToTry>}
* @private
*/
private static readonly _offsetsToTry;
/**
* Reads pak info
* @param {FArchive} Ar UE4 Reader to use
* @returns {FPakInfo} Instance
* @public
*/
static readPakInfo(Ar: FArchive): FPakInfo;
/**
* magic
* @type {number}
* @public
*/
magic: number;
/**
* encryptionKeyGuid
* @type {FGuid}
* @public
*/
encryptionKeyGuid: FGuid;
/**
* encryptedIndex
* @type {boolean}
* @public
*/
encryptedIndex: boolean;
/**
* version
* @type {EPakVersion}
* @public
*/
version: EPakVersion;
/**
* indexOffset
* @type {number}
* @public
*/
indexOffset: number;
/**
* indexSize
* @type {number}
* @public
*/
indexSize: number;
/**
* indexHash
* @type {Buffer}
* @public
*/
indexHash: Buffer;
/**
* compressionMethods
* @type {Array<string>}
* @public
*/
compressionMethods: string[];
/**
* indexIsFrozen
* @type {boolean}
* @public
*/
indexIsFrozen: boolean;
/**
* Creates an instance using values
* @param {FArchive} Ar UE4 Reader to use
* @param {OffsetsToTry} offsetToTry Offset to try
* @constructor
* @public
*/
constructor(Ar: FArchive, offsetToTry: OffsetsToTry);
}
export {};