unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
31 lines (30 loc) • 918 B
TypeScript
import { UnrealMap } from "../../../../util/UnrealMap";
import { FName } from "../FName";
import { FByteBulkData } from "../../../assets/objects/FByteBulkData";
import { FAssetArchive } from "../../../assets/reader/FAssetArchive";
import { FAssetArchiveWriter } from "../../../assets/writer/FAssetArchiveWriter";
/**
* FFormatContainer
*/
export declare class FFormatContainer {
/**
* formats
* @type {UnrealMap<FName, FByteBulkData>}
* @public
*/
formats: UnrealMap<FName, FByteBulkData>;
/**
* Creates an instance using an UE4 Asset Reader
* @param {FAssetArchive} Ar UE4 Reader to use
* @constructor
* @public
*/
constructor(Ar: FAssetArchive);
/**
* Serializes this
* @param {FArchiveWriter} Ar UE4 Writer to use
* @returns {void}
* @public
*/
serialize(Ar: FAssetArchiveWriter): void;
}