unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
47 lines (46 loc) • 1.35 kB
TypeScript
import { FNiagaraVariableBase } from "./FNiagaraVariableBase";
import { FAssetArchive } from "../../assets/reader/FAssetArchive";
import { FName } from "../uobject/FName";
import { FStructFallback } from "../../assets/objects/FStructFallback";
import { FAssetArchiveWriter } from "../../assets/writer/FAssetArchiveWriter";
/**
* FNiagaraVariableWithOffset
* @extends {FNiagaraVariableBase}
*/
export declare class FNiagaraVariableWithOffset extends FNiagaraVariableBase {
/**
* offset
* @type {number}
* @public
*/
offset: number;
/**
* Creates an instance using an UE4 Asset Reader
* @param {FAssetArchive} Ar UE4 Reader to use
* @constructor
* @public
*/
constructor(Ar: FAssetArchive);
/**
* Creates an instance using values
* @param {FName} name
* @param {FStructFallback} typeDef
* @param {number} offset Offset to use
* @constructor
* @public
*/
constructor(name: FName, typeDef: FStructFallback, offset: number);
/**
* Serializes this
* @param {FArchiveWriter} Ar UE4 Writer to use
* @returns {void}
* @public
*/
serialize(Ar: FAssetArchiveWriter): void;
/**
* Turns this into json
* @returns {any} Json
* @public
*/
toJson(): any;
}