UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

43 lines (42 loc) 1.29 kB
/// <reference types="node" /> /// <reference types="ref-napi" /> import { FNiagaraVariableBase } from "./FNiagaraVariableBase"; import { FAssetArchive } from "../../assets/reader/FAssetArchive"; import { FName } from "../uobject/FName"; import { FStructFallback } from "../../assets/objects/FStructFallback"; import { FAssetArchiveWriter } from "../../assets/writer/FAssetArchiveWriter"; /** * FNiagaraVariable * @extends {FNiagaraVariableBase} */ export declare class FNiagaraVariable extends FNiagaraVariableBase { /** * varData * @type {Buffer} * @public */ varData: Buffer; /** * Creates an instance using an UE4 Asset Reader * @param {FAssetArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FAssetArchive); /** * Creates an instance using values * @param {FName} name * @param {FStructFallback} typeDef * @param {Buffer} varData * @constructor * @public */ constructor(name: FName, typeDef: FStructFallback, varData: Buffer); /** * Serializes this * @param {FAssetArchiveWriter} Ar UE4 Asset Writer to use * @returns {void} * @public */ serialize(Ar: FAssetArchiveWriter): void; }