unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
43 lines (42 loc) • 1.29 kB
TypeScript
/// <reference types="node" />
/// <reference types="ref-napi" />
import { FNiagaraVariableBase } from "./FNiagaraVariableBase";
import { FAssetArchive } from "../../assets/reader/FAssetArchive";
import { FName } from "../uobject/FName";
import { FStructFallback } from "../../assets/objects/FStructFallback";
import { FAssetArchiveWriter } from "../../assets/writer/FAssetArchiveWriter";
/**
* FNiagaraVariable
* @extends {FNiagaraVariableBase}
*/
export declare class FNiagaraVariable extends FNiagaraVariableBase {
/**
* varData
* @type {Buffer}
* @public
*/
varData: Buffer;
/**
* Creates an instance using an UE4 Asset Reader
* @param {FAssetArchive} Ar UE4 Reader to use
* @constructor
* @public
*/
constructor(Ar: FAssetArchive);
/**
* Creates an instance using values
* @param {FName} name
* @param {FStructFallback} typeDef
* @param {Buffer} varData
* @constructor
* @public
*/
constructor(name: FName, typeDef: FStructFallback, varData: Buffer);
/**
* Serializes this
* @param {FAssetArchiveWriter} Ar UE4 Asset Writer to use
* @returns {void}
* @public
*/
serialize(Ar: FAssetArchiveWriter): void;
}