UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

69 lines (68 loc) 2.13 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.FLevelSequenceObjectReferenceMap = exports.FLevelSequenceLegacyObjectReference = void 0; const Guid_1 = require("../core/misc/Guid"); const FArchive_1 = require("../../reader/FArchive"); /** * FLevelSequenceLegacyObjectReference * @implements {IStructType} */ class FLevelSequenceLegacyObjectReference { /** DO NOT USE THIS CONSTRUCTOR, THIS IS FOR THE LIBRARY */ constructor(x, y, z) { if (x instanceof FArchive_1.FArchive) { this.keyGuid = new Guid_1.FGuid(x); this.objectId = new Guid_1.FGuid(x); this.objectPath = x.readString(); } else { this.keyGuid = x; this.objectId = y; this.objectPath = z; } } /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar) { this.keyGuid.serialize(Ar); this.objectId.serialize(Ar); Ar.writeString(this.objectPath); } /** * Turns this into json * @returns {any} Json * @public */ toJson() { return { keyGuid: this.keyGuid.toJson(), objectId: this.objectId.toJson(), objectPath: this.objectPath }; } } exports.FLevelSequenceLegacyObjectReference = FLevelSequenceLegacyObjectReference; class FLevelSequenceObjectReferenceMap { constructor(arg) { if (arg instanceof FArchive_1.FArchive) { const len = arg.readInt32(); this.mapData = new Array(len); for (let i = 0; i < len; ++i) { this.mapData[i] = new FLevelSequenceLegacyObjectReference(arg); } } else this.mapData = arg; } serialize(Ar) { Ar.writeTArray(this.mapData, (it) => it.serialize(Ar)); } toJson() { return this.mapData.map(m => m.toJson()); } } exports.FLevelSequenceObjectReferenceMap = FLevelSequenceObjectReferenceMap;