unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
39 lines (38 loc) • 819 B
TypeScript
import { UObject } from "../../../assets/exports/UObject";
import { FRichCurve } from "./FRichCurve";
import { Lazy } from "../../../../util/Lazy";
/**
* FRuntimeFloatCurve
*/
export declare class FRuntimeFloatCurve {
/**
* EditorCurveData
* @type {FRichCurve}
* @public
*/
EditorCurveData: FRichCurve;
/**
* ExternalCurve
* @type {Lazy<UCurveFloat>}
* @public
*/
ExternalCurve: Lazy<UCurveFloat>;
}
/**
* UCurveFloat
* @extends {UObject}
*/
export declare class UCurveFloat extends UObject {
/**
* Keyframe data
* @type {FRichCurve}
* @public
*/
FloatCurve: FRichCurve;
/**
* Flag to represent event curve
* @type {boolean}
* @public
*/
bIsEventCurve: boolean;
}