unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
56 lines (55 loc) • 2.33 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FPerQualityLevelInt = void 0;
const UProperty_1 = require("../../../util/decorators/UProperty");
const collection_1 = __importDefault(require("@discordjs/collection"));
/**
* FPerQualityLevelInt
* @implements {IStructType}
*/
class FPerQualityLevelInt {
/**
* Creates an instance using an UE4 Reader
* @param {FArchive} Ar UE4 Reader to use
* @constructor
* @public
*/
constructor(Ar) {
const cooked = Ar.readBoolean();
this.default = Ar.readInt32();
const len = Ar.readInt32();
this.perQuality = new collection_1.default();
for (let i = 0; i < len; ++i) {
this.perQuality.set(Ar.readInt32(), Ar.readInt32());
}
}
toJson() {
const perQuality = {};
this.perQuality.map((v, k) => perQuality[k + ""] = v);
return {
default: this.default,
perQuality: perQuality
};
}
}
__decorate([
UProperty_1.UProperty({ name: "Default" }),
__metadata("design:type", Number)
], FPerQualityLevelInt.prototype, "default", void 0);
__decorate([
UProperty_1.UProperty({ name: "PerQuality" }),
__metadata("design:type", collection_1.default)
], FPerQualityLevelInt.prototype, "perQuality", void 0);
exports.FPerQualityLevelInt = FPerQualityLevelInt;