UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

56 lines (55 loc) 2.33 kB
"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FPerQualityLevelInt = void 0; const UProperty_1 = require("../../../util/decorators/UProperty"); const collection_1 = __importDefault(require("@discordjs/collection")); /** * FPerQualityLevelInt * @implements {IStructType} */ class FPerQualityLevelInt { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar) { const cooked = Ar.readBoolean(); this.default = Ar.readInt32(); const len = Ar.readInt32(); this.perQuality = new collection_1.default(); for (let i = 0; i < len; ++i) { this.perQuality.set(Ar.readInt32(), Ar.readInt32()); } } toJson() { const perQuality = {}; this.perQuality.map((v, k) => perQuality[k + ""] = v); return { default: this.default, perQuality: perQuality }; } } __decorate([ UProperty_1.UProperty({ name: "Default" }), __metadata("design:type", Number) ], FPerQualityLevelInt.prototype, "default", void 0); __decorate([ UProperty_1.UProperty({ name: "PerQuality" }), __metadata("design:type", collection_1.default) ], FPerQualityLevelInt.prototype, "perQuality", void 0); exports.FPerQualityLevelInt = FPerQualityLevelInt;