UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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import { FName } from "../uobject/FName"; import { FArchiveWriter } from "../../writer/FArchiveWriter"; import { FArchive } from "../../reader/FArchive"; import { FColor } from "../core/math/FColor"; import { FVector } from "../core/math/FVector"; import { FVector2D } from "../core/math/FVector2D"; import { IStructType } from "../../assets/objects/UScriptStruct"; /** * FExpressionInput * @implements {IStructType} */ export declare class FExpressionInput implements IStructType { /** * Index into Expression's outputs array that this input is connected to. * @type {number} * @public */ outputIndex: number; /** * inputName * @type {FName} * @public */ inputName: FName; /** * mask * @type {number} * @public */ mask: number; /** * maskR * @type {number} * @public */ maskR: number; /** * maskG * @type {number} * @public */ maskG: number; /** * maskB * @type {number} * @public */ maskB: number; /** * maskA * @type {number} * @public */ maskA: number; /** * Material expression name that this input is connected to, or None if not connected. Used only in cooked builds * @type {FName} * @public */ expressionName: FName; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using a value * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName); /** * Serializes this * @param {Array<any>} args Args to use (default: FArchiveWriter) * @returns {void} * @public */ serialize(...args: any[]): void; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; } /** * FMaterialInput * @extends {FExpressionInput} */ export declare class FMaterialInput<T> extends FExpressionInput { /** * useConstant * @type {boolean} * @public */ useConstant: boolean; /** * constant * @type {any} * @public */ constant: T; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @param {any} init Method to use * @example new FMaterialInput(Ar, () => Ar.readFName()) * @constructor * @public */ constructor(Ar: FArchive, init: () => T); /** * Creates an instance using values * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @param {boolean} useConstant Whether to use constant * @param {any} constant Constant to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName, useConstant: boolean, constant: T); /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @param {any} write Write method to use * @example <FMaterialInput>.serialize(Ar, (fvector) => fvector.serialize(Ar)) * @returns {void} * @public */ serialize(Ar: FArchiveWriter, write: (type: T) => void): void; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; } /** * FColorMaterialInput * @extends {FMaterialInput<FColor>} */ export declare class FColorMaterialInput extends FMaterialInput<FColor> { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using values * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @param {boolean} useConstant Whether to use constant * @param {FColor} constant Constant to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName, useConstant: boolean, constant: FColor); /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar: FArchiveWriter): void; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; } /** * FScalarMaterialInput * @extends {FMaterialInput<number>} */ export declare class FScalarMaterialInput extends FMaterialInput<number> { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using values * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @param {boolean} useConstant Whether to use constant * @param {number} constant Constant to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName, useConstant: boolean, constant: number); /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar: FArchiveWriter): void; } /** * FVectorMaterialInput * @extends {FMaterialInput<FVector>} */ export declare class FVectorMaterialInput extends FMaterialInput<FVector> { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using values * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @param {boolean} useConstant Whether to use constant * @param {FVector} constant Constant to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName, useConstant: boolean, constant: FVector); /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar: FArchiveWriter): void; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; } /** * FVector2MaterialInput * @extends {FMaterialInput<FVector2D>} */ export declare class FVector2MaterialInput extends FMaterialInput<FVector2D> { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using values * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @param {boolean} useConstant Whether to use constant * @param {FVector2D} constant Constant to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName, useConstant: boolean, constant: FVector2D); /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar: FArchiveWriter): void; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; } /** * FMaterialAttributesInput * @extends {FExpressionInput} */ export declare class FMaterialAttributesInput extends FExpressionInput { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using values * @param {number} outputIndex Output index to use * @param {FName} inputName Input name to use * @param {number} mask Mask to use * @param {number} maskR R Mask to use * @param {number} maskG G Mask to use * @param {number} maskB B Mask to use * @param {number} maskA A Mask to use * @param {FName} expressionName Expression name to use * @constructor * @public */ constructor(outputIndex: number, inputName: FName, mask: number, maskR: number, maskG: number, maskB: number, maskA: number, expressionName: FName); }