UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

62 lines (61 loc) 1.6 kB
import { FArchive } from "../../reader/FArchive"; import { FArchiveWriter } from "../../writer/FArchiveWriter"; /** * FStripDataFlags */ export declare class FStripDataFlags { /** * globalStripFlags * @type {number} * @public */ globalStripFlags: number; /** * classStripFlags * @type {number} * @public */ classStripFlags: number; /** * Creates an instance using values * @param {number} globalStripFlags Global strip flags to use * @param {number} classStripFlags Class strip flags to use * @constructor * @public */ constructor(globalStripFlags: number, classStripFlags: number); /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @param {?number} minVersion Minimum version * @constructor * @public */ constructor(Ar: FArchive, minVersion?: number); /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar: FArchiveWriter): void; /** * Whether editor data stripped * @type {boolean} * @public */ get isEditorDataStripped(): boolean; /** * Whether data stripped for server * @type {boolean} * @public */ get isDataStrippedForServer(): boolean; /** * Whether class stripped * @param {number} flag Flag * @returns {boolean} Result * @public */ isClassDataStripped(flag: number): boolean; }