unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
21 lines (20 loc) • 972 B
TypeScript
/// <reference types="node" />
/// <reference types="ref-napi" />
import { FArchiveWriter } from "../../writer/FArchiveWriter";
import { FVector2D } from "../core/math/FVector2D";
import { FBox } from "../core/math/FBox";
import { FIntVector } from "../core/math/FIntVector";
import { FArchive } from "../../reader/FArchive";
export declare class FDistanceFieldVolumeData {
distanceFieldVolume: number[];
size: FIntVector;
localBoundingBox: FBox;
meshWasClosed: Boolean;
builtAsIfTwoSided: Boolean;
meshWasPlane: Boolean;
compressedDistanceFieldVolume: Buffer;
distanceMinMax: FVector2D;
constructor(Ar?: FArchive);
serialize(Ar: FArchiveWriter): void;
static from(distanceFieldVolume: number[], size: FIntVector, localBoundingBox: FBox, meshWasClosed: Boolean, builtAsIfTwoSided: Boolean, meshWasPlane: Boolean, compressedDistanceFieldVolume: Buffer, distanceMinMax: FVector2D): FDistanceFieldVolumeData;
}