UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

163 lines (162 loc) 4.45 kB
import { FArchive } from "../../../reader/FArchive"; import { IStructType } from "../../../assets/objects/UScriptStruct"; import { FArchiveWriter } from "../../../writer/FArchiveWriter"; /** * Enumerates known GUID formats * @enum */ export declare enum EGuidFormats { /** * 32 digits. * * For example: "00000000000000000000000000000000" */ Digits = "Digits", /** * 32 digits separated by hyphens. * * For example: 00000000-0000-0000-0000-000000000000 */ DigitsWithHyphens = "DigitsWithHyphens", /** * 32 digits separated by hyphens and enclosed in braces. * * For example: {00000000-0000-0000-0000-000000000000} */ DigitsWithHyphensInBraces = "DigitsWithHyphensInBraces", /** * 32 digits separated by hyphens and enclosed in parentheses. * * For example: (00000000-0000-0000-0000-000000000000) */ DigitsWithHyphensInParentheses = "DigitsWithHyphensInParentheses", /** * Comma-separated hexadecimal values enclosed in braces. * * For example: {0x00000000,0x0000,0x0000,{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00}} */ HexValuesInBraces = "HexValuesInBraces", /** * This format is currently used by the FUniqueObjectGuid class. * * For example: 00000000-00000000-00000000-00000000 */ UniqueObjectGuid = "UniqueObjectGuid", /** * Base64 characters with dashes and underscores instead of pluses and slashes (respectively) * * For example: AQsMCQ0PAAUKCgQEBAgADQ */ Short = "Short", /** * Base-36 encoded, compatible with case-insensitive OS file systems (such as Windows). * * For example: 1DPF6ARFCM4XH5RMWPU8TGR0J */ Base36Encoded = "Base36Encoded" } /** * FGuid * @implements {IStructType} */ export declare class FGuid implements IStructType { /** * Main guid * @type {FGuid} * @public * @static */ static mainGuid: FGuid; /** * Holds the first component * @type {number} * @public */ a: number; /** * Holds the second component * @type {number} * @public */ b: number; /** * Holds the third component * @type {number} * @public */ c: number; /** * Holds the fourth component * @type {number} * @public */ d: number; /** * Creates an empty instance * @constructor * @public */ constructor(); /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); /** * Creates an instance using values * @param {number} a A value * @param {number} b B value * @param {number} c C value * @param {number} d D value * @constructor * @public */ constructor(a: number, b: number, c: number, d: number); /** * Creates an instance using a hex string * @param {string} hexString HEX string to use * @constructor * @public */ constructor(hexString: string); equals(other: any): boolean; /** * Provides read-only access to the GUIDs components * @param {number} index The index of the component to return (0...3) * @returns {number} The component */ get(index: number): number; /** * Serializes a GUID from or into an archive * @param {FArchiveWriter} Ar The archive to serialize into * @returns {void} */ serialize(Ar: FArchiveWriter): void; /** * Invalidates the GUID * @returns {void} * @see isValid */ invalidate(): void; /** * Checks whether this GUID is valid or not. * A GUID that has all its components set to zero is considered invalid. * @returns {boolean} Whether valid * @see invalidate */ isValid(): boolean; /** * Converts this GUID to its string representation using the specified format. * @param {EGuidFormats} format The string format to use. * @returns {string} The string representation. */ toString(format?: EGuidFormats): string; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; }