UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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import { FArchive } from "../../../reader/FArchive"; import { FArchiveWriter } from "../../../writer/FArchiveWriter"; import { IStructType } from "../../../assets/objects/UScriptStruct"; /** * Template for range bounds * @implements {IStructType} */ export declare class TRangeBound<T> implements IStructType { /** * Holds the type of the bound * @type {ERangeBoundTypes} * @public */ type: ERangeBoundTypes; /** * Holds the bound's value * @type {any} * @public */ value: T; /** * Creates an instance using an UE4 Reader and an init function * @param {FArchive} Ar Reader to use * @param {any} init Function to use * @example new TRangeBound(Ar, () => Ar.readFName()) * @constructor * @public */ constructor(Ar: FArchive, init: () => T); /** * Creates an instance using values * @param {ERangeBoundTypes} boundType Bound type * @param {any} value Value * @constructor * @public */ constructor(boundType: ERangeBoundTypes, value: T); /** * Serializes this * @param {FArchiveWriter} Ar Writer to use * @param {void} write Function to use * @example <TRangeBound>.serialize(Ar, (it) => Ar.writeInt8(it)) * @returns {void} * @public */ serialize(Ar: FArchiveWriter, write: (it: T) => void): void; /** * Turns this into json * @returns {any} Json * @public */ toJson(): any; } /** * Enumerates the valid types of range bounds. */ declare enum ERangeBoundTypes { /** The range excludes the bound. */ Exclusive = 0, /** The range includes the bound. */ Inclusive = 1, /** The bound is open. */ Open = 2 } export {};