UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

56 lines (55 loc) 1.39 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.FVector2D = void 0; const FArchive_1 = require("../../../reader/FArchive"); /** * A vector in 2-D space composed of components (X, Y) with floating point precision * @implements {IStructType} */ class FVector2D { /** DO NOT USE THIS CONSTRUCTOR, THIS IS FOR THE LIBRARY */ constructor(arg1, arg2) { if (arg1 instanceof FArchive_1.FArchive) { this.x = arg1.readFloat32(); this.y = arg1.readFloat32(); } else if (arg1 && arg2) { this.x = arg1; this.y = arg2; } else { this.x = 0; this.y = 0; } } /** * Serializes this * @param {FArchiveWriter} Ar Writer to use * @returns {void} * @public */ serialize(Ar) { Ar.writeFloat32(this.x); Ar.writeFloat32(this.y); } /** * Turns this into string * @returns {string} Result * @public */ toString() { return `X=${this.x.toLocaleString()} Y=${this.y.toLocaleString()}`; } /** * Turns this into json * @returns {json} Json * @public */ toJson() { return { x: this.x, y: this.y }; } } exports.FVector2D = FVector2D;