unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
84 lines (83 loc) • 2.89 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FTransform = void 0;
const FVector_1 = require("./FVector");
const FQuat_1 = require("./FQuat");
const FArchive_1 = require("../../../reader/FArchive");
const UProperty_1 = require("../../../../util/decorators/UProperty");
/**
* Represent an UE4 FTransform
* @implements {IStructType}
*/
class FTransform {
/** DO NOT USE THIS METHOD, THIS IS FOR THE LIBRARY */
constructor(x, y, z) {
if (!x) {
this.rotation = new FQuat_1.FQuat(0, 0, 0, 0);
this.translation = new FVector_1.FVector();
this.scale3D = new FVector_1.FVector(1);
}
else if (x instanceof FArchive_1.FArchive) {
this.rotation = new FQuat_1.FQuat(x);
this.translation = new FVector_1.FVector(x);
this.scale3D = new FVector_1.FVector(x);
}
else {
this.rotation = x;
this.translation = y;
this.scale3D = z;
}
}
/**
* Turns this into json
* @returns {any} Json
* @public
*/
toJson() {
return {
rotation: this.rotation.toJson(),
translation: this.translation.toJson(),
scale3D: this.scale3D.toJson()
};
}
}
__decorate([
UProperty_1.UProperty({ name: "rotation" }),
__metadata("design:type", FQuat_1.FQuat
/**
* Translation value
* @type {FVector}
* @public
*/
)
], FTransform.prototype, "rotation", void 0);
__decorate([
UProperty_1.UProperty({ name: "translation" }),
__metadata("design:type", FVector_1.FVector
/**
* Scale 3D value
* @type {FVector}
* @public
*/
)
], FTransform.prototype, "translation", void 0);
__decorate([
UProperty_1.UProperty({ name: "Scale3D" }),
__metadata("design:type", FVector_1.FVector
/**
* Creates an empty instance
* @constructor
* @public
*/
)
], FTransform.prototype, "scale3D", void 0);
exports.FTransform = FTransform;