unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
52 lines (51 loc) • 2.29 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FBoxSphereBounds = void 0;
const UProperty_1 = require("../../../../util/decorators/UProperty");
const FVector_1 = require("./FVector");
const FArchive_1 = require("../../../reader/FArchive");
class FBoxSphereBounds {
constructor(...args) {
this.origin = null;
this.boxExtent = null;
this.sphereRadius = null;
const arg = args[0];
if (arg instanceof FArchive_1.FArchive) {
this.origin = new FVector_1.FVector(arg);
this.boxExtent = new FVector_1.FVector(arg);
this.sphereRadius = arg.readFloat32();
}
else {
this.origin = arg;
this.boxExtent = args[1];
this.sphereRadius = args[2];
}
}
serialize(Ar) {
this.origin.serialize(Ar);
this.boxExtent.serialize(Ar);
Ar.writeFloat32(this.sphereRadius);
}
}
__decorate([
UProperty_1.UProperty({ name: "Origin" }),
__metadata("design:type", FVector_1.FVector)
], FBoxSphereBounds.prototype, "origin", void 0);
__decorate([
UProperty_1.UProperty({ name: "BoxExtent" }),
__metadata("design:type", FVector_1.FVector)
], FBoxSphereBounds.prototype, "boxExtent", void 0);
__decorate([
UProperty_1.UProperty({ name: "SphereRadius" }),
__metadata("design:type", Number)
], FBoxSphereBounds.prototype, "sphereRadius", void 0);
exports.FBoxSphereBounds = FBoxSphereBounds;