UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

52 lines (51 loc) 2.29 kB
"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FBoxSphereBounds = void 0; const UProperty_1 = require("../../../../util/decorators/UProperty"); const FVector_1 = require("./FVector"); const FArchive_1 = require("../../../reader/FArchive"); class FBoxSphereBounds { constructor(...args) { this.origin = null; this.boxExtent = null; this.sphereRadius = null; const arg = args[0]; if (arg instanceof FArchive_1.FArchive) { this.origin = new FVector_1.FVector(arg); this.boxExtent = new FVector_1.FVector(arg); this.sphereRadius = arg.readFloat32(); } else { this.origin = arg; this.boxExtent = args[1]; this.sphereRadius = args[2]; } } serialize(Ar) { this.origin.serialize(Ar); this.boxExtent.serialize(Ar); Ar.writeFloat32(this.sphereRadius); } } __decorate([ UProperty_1.UProperty({ name: "Origin" }), __metadata("design:type", FVector_1.FVector) ], FBoxSphereBounds.prototype, "origin", void 0); __decorate([ UProperty_1.UProperty({ name: "BoxExtent" }), __metadata("design:type", FVector_1.FVector) ], FBoxSphereBounds.prototype, "boxExtent", void 0); __decorate([ UProperty_1.UProperty({ name: "SphereRadius" }), __metadata("design:type", Number) ], FBoxSphereBounds.prototype, "sphereRadius", void 0); exports.FBoxSphereBounds = FBoxSphereBounds;