unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
42 lines (41 loc) • 1.03 kB
TypeScript
import { FName } from "./uobject/FName";
import { FPackageIndex } from "./uobject/ObjectResource";
import { FAssetArchive } from "../assets/reader/FAssetArchive";
/**
* FFieldPath
*/
export declare class FFieldPath {
/**
* path
* @type {Array<FName>}
* @public
*/
path: FName[];
/**
* resolvedOwner
* @type {FPackageIndex}
* @public
*/
resolvedOwner: FPackageIndex;
/**
* Creates an empty instance
* @constructor
* @public
*/
constructor();
/**
* Creates an instance using an UE4 Asset Reader
* @param {FAssetArchive} Ar UE4 Asset Reader to use
* @constructor
* @public
*/
constructor(Ar: FAssetArchive);
/**
* Creates an instance using values
* @param {Array<FName>} path Path to use
* @param {FPackageIndex} resolvedOwner Resolved owner to use
* @constructor
* @public
*/
constructor(path: FName[], resolvedOwner: FPackageIndex);
}