unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
64 lines (63 loc) • 1.61 kB
TypeScript
/// <reference types="node" />
/// <reference types="ref-napi" />
import { FChunkPart } from "./FChunkPart";
/**
* FFileManifest
*/
export declare class FFileManifest {
/**
* File Name
* @type {string}
* @public
*/
fileName: string;
/**
* Symlink target
* @type {string}
* @public
*/
symlinkTarget: string;
/**
* File hash
* @type {Buffer}
* @public
*/
fileHash: Buffer;
/**
* File meta flags
* @type {number}
* @public
*/
fileMetaFlags: number;
/**
* Install tags
* @type {Array<string>}
* @public
*/
installTags: string[];
/**
* Chunk parts
* @type {Array<FChunkPart>}
* @public
*/
chunkParts: FChunkPart[];
/**
* File size
* @type {number}
* @public
*/
fileSize: number;
/**
* Creates an instance using values
* @param {string} fileName File name to use
* @param {string} symlinkTarget Symlink target to use
* @param {Buffer} fileHash File hash to use
* @param {number} fileMetaFlags File meta flags to use
* @param {number} installTags Install tags size to use
* @param {Array<FChunkPart>} chunkParts Chunk parts to use
* @param {number} fileSize File size to use
* @constructor
* @public
*/
constructor(fileName?: string, symlinkTarget?: string, fileHash?: Buffer, fileMetaFlags?: number, installTags?: string[], chunkParts?: FChunkPart[], fileSize?: number);
}