UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

50 lines (49 loc) 1.54 kB
"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FCustomFields = void 0; const collection_1 = __importDefault(require("@discordjs/collection")); /** * FCustomFields */ class FCustomFields { /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar) { const startPos = Ar.pos; const dataSize = Ar.readUInt32(); /*val dataVersionInt = */ Ar.readUInt8(); const elementCount = Ar.readInt32(); const arrayFields = []; for (let i = 0; i < elementCount; ++i) arrayFields[i] = mutablePair("", ""); for (const field of arrayFields) field.first = Ar.readString(); for (const field of arrayFields) field.second = Ar.readString(); const fields = new collection_1.default(); for (const { first, second } of arrayFields) fields[first] = second; this.fields = fields; Ar.pos = startPos + dataSize; } /** * Serializes this * @param {FArchiveWriter} Ar UE4 Writer to use * @returns {void} * @public */ serialize(Ar) { } } exports.FCustomFields = FCustomFields; function mutablePair(first, second) { return { first, second }; }