unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
57 lines (56 loc) • 1.29 kB
TypeScript
/// <reference types="node" />
/// <reference types="ref-napi" />
import { FGuid } from "../../objects/core/misc/Guid";
/**
* FChunkInfo
*/
export declare class FChunkInfo {
/**
* Guid
* @type {FGuid}
* @public
*/
guid: FGuid;
/**
* Hash
* @type {number}
* @public
*/
hash: number;
/**
* SHA-Hash
* @type {Buffer}
* @public
*/
shaHash: Buffer;
/**
* Group number
* @type {number}
* @public
*/
groupNumber: number;
/**
* Window size
* @type {number}
* @public
*/
windowSize: number;
/**
* File size
* @type {number}
* @public
*/
fileSize: number;
/**
* Creates an instance using values
* @param {FGuid} guid Guid to use
* @param {number} hash Hash to use
* @param {Buffer} shaHash SHA-Hash to use
* @param {number} groupNumber Group number to use
* @param {number} windowSize Window size to use
* @param {number} fileSize File size to use
* @constructor
* @public
*/
constructor(guid?: FGuid, hash?: number, shaHash?: Buffer, groupNumber?: number, windowSize?: number, fileSize?: number);
}