UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

143 lines (142 loc) 3.76 kB
/// <reference types="node" /> /// <reference types="ref-napi" /> import { FArchiveProxy } from "../../reader/FArchiveProxy"; import { FileProvider } from "../../../fileprovider/FileProvider"; import { Package } from "../Package"; import { PayloadType } from "../util/PayloadType"; import { FArchive } from "../../reader/FArchive"; import { FName } from "../../objects/uobject/FName"; import { Lazy } from "../../../util/Lazy"; import { UObject } from "../exports/UObject"; export declare class FAssetArchive extends FArchiveProxy { /** * Buffer to read * @type {Buffer} * @public */ data: Buffer; /** * File provider * @type {FileProvider} * @public */ provider?: FileProvider; /** * Name of package * @type {string} * @public */ pkgName: string; /** * Creates an instance * @param {Buffer} data Data to read * @param {?FileProvider} provider File provider * @param {string} pkgName Name of package * @constructor * @public */ constructor(data: Buffer, provider: FileProvider, pkgName: string); /** * Package which uses this reader * @type {Package} * @public */ owner: Package; /** * Payloads * @type {Map<PayloadType, FAssetArchive>} * @protected */ protected payloads: Map<PayloadType, FAssetArchive>; /** * Size of uasset data * @type {number} * @public */ uassetSize: number; /** * Size of uexp data * @type {number} * @public */ uexpSize: number; /** * Start offset of bulk data * @type {number} * @public */ bulkDataStartOffset: number; /** * Gets payload * @param {PayloadType} type Type of payload to get * @returns {FArchive} UE4 Reader * @public */ getPayload(type: PayloadType): FArchive; /** * Add a payload * @param {PayloadType} type Type of payload to add * @param {FAssetArchive} payload Reader to add * @returns {Map<PayloadType, FAssetArchive>} Updated map * @public */ addPayload(type: PayloadType, payload: FAssetArchive): Map<PayloadType, FAssetArchive>; /** * Clones this reader * @returns {FAssetArchive} Cloned reader * @public */ clone(): FAssetArchive; /** * Seeks to relative * @param {number} pos Position to seek to * @returns {void} * @public */ seekRelative(pos: number): void; /** * Gets relative position * @returns {number} Position * @public */ relativePos(): number; /** * Turns a normal pos to relative * @param {number} normalPos Normal position * @returns {number} Relative position * @public */ toRelativePos(normalPos: number): number; /** * Turns a relative pos to normal * @param {number} relativePos Relative position * @returns {number} Normal position * @public */ toNormalPos(relativePos: number): number; /** * Handles bad FName index * @param {number} nameIndex Bad index * @throws {ParserException} * @public */ handleBadNameIndex(nameIndex: number): void; /** * Reads FName * @returns {FName} Instance * @public */ readFName(): FName; /** * Returns FAssetArchive info for error * @returns {string} Info * @public */ printError(): string; /** * Reads an object * @returns {?any} Read object or null * @public */ readObject<T extends UObject>(): Lazy<T>; }