unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
12 lines (11 loc) • 696 B
TypeScript
import { FPackedNormal } from "../../../objects/rendercore/FPackedNormal";
import { FMeshUVFloat } from "./FMeshUVFloat";
import { FArchive } from "../../../reader/FArchive";
export declare class FStaticMeshUVItem {
normal: FPackedNormal[];
uv: FMeshUVFloat[];
constructor(Ar?: FArchive, useHighPrecisionTangents?: boolean, numStaticUVSets?: number, useStaticFloatUVs?: boolean);
static from(normal: FPackedNormal[], uv: FMeshUVFloat[]): FStaticMeshUVItem;
static serializeTangents(Ar: FArchive, useHighPrecisionTangents: boolean): FPackedNormal[];
static serializeTexcoords(Ar: FArchive, numStaticUVSets: number, useStaticFloatUVs: Boolean): FMeshUVFloat[];
}