UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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import { FAssetArchive } from "../../reader/FAssetArchive"; import { FStaticMeshSection } from "./FStaticMeshSection"; import { FPositionVertexBuffer } from "./FPositionVertexBuffer"; import { FColorVertexBuffer } from "./FColorVertexBuffer"; import { FRawStaticIndexBuffer } from "./FRawStaticIndexBuffer"; import { FStaticMeshVertexBuffer } from "./FStaticMeshVertexBuffer"; export declare class FStaticMeshLODResources { private static readonly CDSF_AdjancencyData; private static readonly CDSF_MinLodData; private static readonly CDSF_ReversedIndexBuffer; private static readonly CDSF_RaytracingResources; sections: FStaticMeshSection[]; vertexBuffer: FStaticMeshVertexBuffer; positionVertexBuffer: FPositionVertexBuffer; colorVertexBuffer: FColorVertexBuffer; indexBuffer: FRawStaticIndexBuffer; reversedIndexBuffer: FRawStaticIndexBuffer; depthOnlyIndexBuffer: FRawStaticIndexBuffer; reversedDepthOnlyIndexBuffer: FRawStaticIndexBuffer; wireframeIndexBuffer: FRawStaticIndexBuffer; adjacencyIndexBuffer: FRawStaticIndexBuffer; maxDeviation: number; isLODCookedOut: boolean; inlined: boolean; get skipLod(): boolean; constructor(Ar: FAssetArchive); private serializeBuffersLegacy; private serializeBuffers; }