unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
30 lines (29 loc) • 1.45 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.FMaterialCachedParameterEntry = exports.FMaterialCachedParameters = void 0;
const UProperty_1 = require("../../../../util/decorators/UProperty");
/**
* FMaterialCachedParameters
*/
class FMaterialCachedParameters {
}
__decorate([
UProperty_1.UProperty({ arrayDim: 5 }),
__metadata("design:type", Array)
], FMaterialCachedParameters.prototype, "Entries", void 0);
exports.FMaterialCachedParameters = FMaterialCachedParameters;
/**
* FMaterialCachedParameterEntry
*/
class FMaterialCachedParameterEntry {
}
exports.FMaterialCachedParameterEntry = FMaterialCachedParameterEntry;