UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

30 lines (29 loc) 1.45 kB
"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.FMaterialCachedParameterEntry = exports.FMaterialCachedParameters = void 0; const UProperty_1 = require("../../../../util/decorators/UProperty"); /** * FMaterialCachedParameters */ class FMaterialCachedParameters { } __decorate([ UProperty_1.UProperty({ arrayDim: 5 }), __metadata("design:type", Array) ], FMaterialCachedParameters.prototype, "Entries", void 0); exports.FMaterialCachedParameters = FMaterialCachedParameters; /** * FMaterialCachedParameterEntry */ class FMaterialCachedParameterEntry { } exports.FMaterialCachedParameterEntry = FMaterialCachedParameterEntry;