UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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import { IPropertyHolder } from "./IPropertyHolder"; import { FAssetArchive } from "../reader/FAssetArchive"; import { Lazy } from "../../../util/Lazy"; import { UStruct } from "../exports/UStruct"; import { FName } from "../../objects/uobject/FName"; import { FPropertyTag } from "./FPropertyTag"; import { FAssetArchiveWriter } from "../writer/FAssetArchiveWriter"; import { IStructType } from "./UScriptStruct"; /** * Fallback for UScriptStruct * @implements {IStructType} * @implements {IPropertyHolder} */ export declare class FStructFallback implements IStructType, IPropertyHolder { /** * Properties * @type {Array<FPropertyTag>} * @public */ properties: FPropertyTag[]; /** * Creates instance using FAssetArchive, Lazy<UStruct> & FName * @param {FAssetArchive} Ar FAssetArchive to use * @param {Lazy<UStruct>} struct Struct to use * @param {FName} structName Struct name to use * @constructor * @public */ constructor(Ar: FAssetArchive, struct: Lazy<UStruct>, structName: FName); /** * Creates instance using FAssetArchive & FName * @param {FAssetArchive} Ar FAssetArchive to use * @param {FName} structName Struct name to use * @constructor * @public */ constructor(Ar: FAssetArchive, structName: FName); /** * Creates instance using Array<FPropertyTag> * @param {Array<FPropertyTag>} properties Properties * @constructor * @public */ constructor(properties: FPropertyTag[]); /** * Serializes this * @param {FAssetArchiveWriter} Ar FAssetArchiveWriter to use * @returns {void} * @public */ serialize(Ar: FAssetArchiveWriter): void; /** * Sets a property * @param {string} name Name of the property * @param {any} value Value of the property * @returns {void} * @public */ set<T>(name: string, value: T): void; /** * Gets a property * @param {string} name Name of the property * @returns {?any} Property or null * @public */ getOrNull<T>(name: string): T | undefined; /** * Gets a property * @param {string} name Name of the property * @returns {any} Property * @throws {TypeError} If property doesn't exist * @public */ get<T>(name: string): T; /** * Turns this into json * @returns {any} * @public */ toJson(): any; }