unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
53 lines (52 loc) • 1.42 kB
TypeScript
import { FArchive } from "../../reader/FArchive";
import { FArchiveWriter } from "../../writer/FArchiveWriter";
export declare class FCompressedChunk {
/**
* Uncompressed offset
* @type {number}
* @public
*/
uncompressedOffset: number;
/**
* Uncompressed size
* @type {number}
* @public
*/
uncompressedSize: number;
/**
* Compressed offset
* @type {number}
* @public
*/
compressedOffset: number;
/**
* Compressed size
* @type {number}
* @public
*/
compressedSize: number;
/**
* Creates an instance using FArchive
* @param {FArchive} Ar FArchive to use
* @constructor
* @public
*/
constructor(Ar: FArchive);
/**
* Creates an instance using uncompressedOffset, uncompressedSize, compressedOffset & compressedSize
* @param {number} uncompressedOffset
* @param {number} uncompressedSize
* @param {number} compressedOffset
* @param {number} compressedSize
* @constructor
* @public
*/
constructor(uncompressedOffset: number, uncompressedSize: number, compressedOffset: number, compressedSize: number);
/**
* Serializes this
* @param {FArchiveWriter} Ar FArchiveWriter to use
* @returns {void}
* @public
*/
serialize(Ar: FArchiveWriter): void;
}