UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

51 lines (50 loc) 1.36 kB
/// <reference types="node" /> /// <reference types="ref-napi" /> import { FByteBulkDataHeader } from "./FByteBulkDataHeader"; import { FAssetArchive } from "../reader/FAssetArchive"; import { FAssetArchiveWriter } from "../writer/FAssetArchiveWriter"; /** * FByteBulkData */ export declare class FByteBulkData { /** * Header of this FByteBulkData * @type {FByteBulkDataHeader} * @public */ header: FByteBulkDataHeader; /** * Data of this FByteBulkData * @type {Buffer} * @public */ data: Buffer; /** * Whether bulk data is loaded * @type {boolean} * @public */ get isBulkDataLoaded(): boolean; /** * Creates an instance using FAssetArchive * @param {FAssetArchive} Ar FAssetArchive to use * @constructor * @public */ constructor(Ar: FAssetArchive); /** * Creates an instance using FByteBulkDataHeader and Buffer * @param {FByteBulkDataHeader} header * @param {Buffer} data * @constructor * @public */ constructor(header: FByteBulkDataHeader, data: Buffer); /** * Serializes this * @param {FAssetArchiveWriter} Ar FAssetArchiveWriter to use * @returns {void} * @public */ serialize(Ar: FAssetArchiveWriter): void; }