UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

60 lines (59 loc) 2.55 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.UUserDefinedStruct = exports.EUserDefinedStructureStatus = void 0; const UScriptStruct_1 = require("./UScriptStruct"); const EObjectFlags_1 = require("../../objects/uobject/EObjectFlags"); const UnversionedPropertySerialization_1 = require("../../objects/uobject/serialization/UnversionedPropertySerialization"); const UObject_1 = require("./UObject"); /** * EUserDefinedStructureStatus * @enum */ var EUserDefinedStructureStatus; (function (EUserDefinedStructureStatus) { /** Struct is in an unknown state. */ EUserDefinedStructureStatus[EUserDefinedStructureStatus["UDSS_UpToDate"] = 0] = "UDSS_UpToDate"; /** Struct has been modified but not recompiled. */ EUserDefinedStructureStatus[EUserDefinedStructureStatus["UDSS_Dirty"] = 1] = "UDSS_Dirty"; /** Struct tried but failed to be compiled. */ EUserDefinedStructureStatus[EUserDefinedStructureStatus["UDSS_Error"] = 2] = "UDSS_Error"; /** Struct is a duplicate, the original one was changed. */ EUserDefinedStructureStatus[EUserDefinedStructureStatus["UDSS_Duplicate"] = 3] = "UDSS_Duplicate"; })(EUserDefinedStructureStatus = exports.EUserDefinedStructureStatus || (exports.EUserDefinedStructureStatus = {})); /** * UUserDefinedStruct * @extends {UScriptStruct} */ class UUserDefinedStruct extends UScriptStruct_1.UScriptStruct { constructor() { super(...arguments); /** * Status * @type {EUserDefinedStructureStatus} * @public */ this.Status = EUserDefinedStructureStatus.UDSS_UpToDate; /** * Guid * @type {FGuid} * @public */ this.Guid = null; } deserialize(Ar, validPos) { super.deserialize(Ar, validPos); if (this.hasAnyFlags(EObjectFlags_1.EObjectFlags.RF_ClassDefaultObject)) return; if (false && this.Status === EUserDefinedStructureStatus.UDSS_UpToDate) { // UScriptStruct::SerializeItem const defaultProperties = []; // TODO should we save this? if (Ar.useUnversionedPropertySerialization) { UnversionedPropertySerialization_1.deserializeUnversionedProperties(defaultProperties, this, Ar); } else { UObject_1.deserializeVersionedTaggedProperties(defaultProperties, Ar); } } } } exports.UUserDefinedStruct = UUserDefinedStruct;