UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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import { UObject } from "./UObject"; /** * UStreamableRenderAsset * @extends {UObject} */ export declare class UStreamableRenderAsset extends UObject { /** * ForceMipLevelsToBeResidentTimestamp * @type {number} * @public */ ForceMipLevelsToBeResidentTimestamp: number; /** * NumCinematicMipLevels * @type {number} * @public */ NumCinematicMipLevels: number; /** * StreamingIndex * @type {number} * @public */ StreamingIndex: number; /** * CachedCombinedLODBias * @type {number} * @public */ CachedCombinedLODBias: number; /** * CachedNumResidentLODs * @type {boolean} * @public */ CachedNumResidentLODs: boolean; /** * bCachedReadyForStreaming * @type {boolean} * @public */ bCachedReadyForStreaming: boolean; /** * NeverStream * @type {boolean} * @public */ NeverStream: boolean; /** * bGlobalForceMipLevelsToBeResident * @type {boolean} * @public */ bGlobalForceMipLevelsToBeResident: boolean; /** * bIsStreamable * @type {boolean} * @public */ bIsStreamable: boolean; /** * bHasStreamingUpdatePending * @type {boolean} * @public */ bHasStreamingUpdatePending: boolean; /** * bForceMiplevelsToBeResident * @type {boolean} * @public */ bForceMiplevelsToBeResident: boolean; /** * bIgnoreStreamingMipBias * @type {boolean} * @public */ bIgnoreStreamingMipBias: boolean; /** * bUseCinematicMipLevels * @type {boolean} * @public */ bUseCinematicMipLevels: boolean; }