unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
86 lines (85 loc) • 1.82 kB
TypeScript
import { UObject } from "./UObject";
/**
* UStreamableRenderAsset
* @extends {UObject}
*/
export declare class UStreamableRenderAsset extends UObject {
/**
* ForceMipLevelsToBeResidentTimestamp
* @type {number}
* @public
*/
ForceMipLevelsToBeResidentTimestamp: number;
/**
* NumCinematicMipLevels
* @type {number}
* @public
*/
NumCinematicMipLevels: number;
/**
* StreamingIndex
* @type {number}
* @public
*/
StreamingIndex: number;
/**
* CachedCombinedLODBias
* @type {number}
* @public
*/
CachedCombinedLODBias: number;
/**
* CachedNumResidentLODs
* @type {boolean}
* @public
*/
CachedNumResidentLODs: boolean;
/**
* bCachedReadyForStreaming
* @type {boolean}
* @public
*/
bCachedReadyForStreaming: boolean;
/**
* NeverStream
* @type {boolean}
* @public
*/
NeverStream: boolean;
/**
* bGlobalForceMipLevelsToBeResident
* @type {boolean}
* @public
*/
bGlobalForceMipLevelsToBeResident: boolean;
/**
* bIsStreamable
* @type {boolean}
* @public
*/
bIsStreamable: boolean;
/**
* bHasStreamingUpdatePending
* @type {boolean}
* @public
*/
bHasStreamingUpdatePending: boolean;
/**
* bForceMiplevelsToBeResident
* @type {boolean}
* @public
*/
bForceMiplevelsToBeResident: boolean;
/**
* bIgnoreStreamingMipBias
* @type {boolean}
* @public
*/
bIgnoreStreamingMipBias: boolean;
/**
* bUseCinematicMipLevels
* @type {boolean}
* @public
*/
bUseCinematicMipLevels: boolean;
}