UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

127 lines (126 loc) 3.3 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.USCS_Node = exports.FBlueprintComponentChangedPropertyInfo = exports.FBlueprintCookedComponentInstancingData = void 0; const UObject_1 = require("./UObject"); /** * FBlueprintCookedComponentInstancingData */ class FBlueprintCookedComponentInstancingData { constructor() { /** * ChangedPropertyList * @type {Array<FBlueprintComponentChangedPropertyInfo>} * @public */ this.ChangedPropertyList = null; /** * bHasValidCookedData * @type {boolean} * @public */ this.bHasValidCookedData = null; } } exports.FBlueprintCookedComponentInstancingData = FBlueprintCookedComponentInstancingData; /** * FBlueprintComponentChangedPropertyInfo */ class FBlueprintComponentChangedPropertyInfo { constructor() { /** * PropertyName * @type {FName} * @public */ this.PropertyName = null; /** * ArrayIndex * @type {number} * @public */ this.ArrayIndex = null; /** * PropertyScope * @type {UStruct} * @public */ this.PropertyScope = null; } } exports.FBlueprintComponentChangedPropertyInfo = FBlueprintComponentChangedPropertyInfo; /** * USCS_Node * @extends {UObject} */ class USCS_Node extends UObject_1.UObject { constructor() { super(...arguments); /** * ComponentClass * @type {UClass} * @public */ this.ComponentClass = null; /** * ComponentTemplate * @type {UActorComponent} * @public */ this.ComponentTemplate = null; /** * CookedComponentInstancingData * @type {FBlueprintCookedComponentInstancingData} * @public */ this.CookedComponentInstancingData = null; /** * AttachToName * @type {FName} * @public */ this.AttachToName = null; /** * ParentComponentOrVariableName * @type {FName} * @public */ this.ParentComponentOrVariableName = null; /** * ParentComponentOwnerClassName * @type {FName} * @public */ this.ParentComponentOwnerClassName = null; /** * bIsParentComponentNative * @type {boolean} * @public */ this.bIsParentComponentNative = null; /** * ChildNodes * @type {Array<USCS_Node>} * @public */ this.ChildNodes = null; /** * MetaDataArray * @type {Array<FBPVariableMetaDataEntry>} * @public */ this.MetaDataArray = null; /** * VariableGuid * @type {FGuid} * @public */ this.VariableGuid = null; /** * InternalVariableName * @type {FName} * @public */ this.InternalVariableName = null; } } exports.USCS_Node = USCS_Node;