UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

258 lines (257 loc) 5.99 kB
/// <reference types="node" /> /// <reference types="ref-napi" /> import { FVector } from "../../objects/core/math/FVector"; import { FArchive } from "../../reader/FArchive"; import { FColor } from "../../objects/core/math/FColor"; import { ULevel_Properties } from "./ULevel_Properties"; import { FUrl } from "../../objects/engine/FUrl"; import { UObject } from "./UObject"; import { FVector2D } from "../../objects/core/math/FVector2D"; import { FAssetArchive } from "../reader/FAssetArchive"; import { FBox } from "../../objects/core/math/FBox"; import { Lazy } from "../../../util/Lazy"; /** * FPrecomputedVisibilityCell */ export declare class FPrecomputedVisibilityCell { /** * Min * @type {FVector} * @public */ min: FVector; /** * Chunk index * @type {number} * @public */ chunkIndex: number; /** * Data offset * @type {number} * @public */ dataOffset: number; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); } /** * FCompressedVisibilityChunk */ export declare class FCompressedVisibilityChunk { /** * bCompressed * @type {boolean} * @public */ bCompressed: boolean; /** * uncompressedSize * @type {number} * @public */ uncompressedSize: number; /** * Data * @type {Buffer} * @public */ data: Buffer; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); } /** * FPrecomputedVisibilityBucket */ export declare class FPrecomputedVisibilityBucket { /** * Cell data size * @type {number} * @public */ cellDataSize: number; /** * Cells * @type {Array<FPrecomputedVisibilityCell>} * @public */ cells: FPrecomputedVisibilityCell[]; /** * Cell data chunks * @type {Array<FCompressedVisibilityChunk>} * @public */ cellDataChunks: FCompressedVisibilityChunk[]; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); } /** * FPrecomputedVisibilityHandler */ export declare class FPrecomputedVisibilityHandler { /** * precomputedVisibilityCellBucketOriginXY * @type {FVector2D} * @public */ precomputedVisibilityCellBucketOriginXY: FVector2D; /** * precomputedVisibilityCellSizeXY * @type {number} * @public */ precomputedVisibilityCellSizeXY: number; /** * precomputedVisibilityCellSizeZ * @type {number} * @public */ precomputedVisibilityCellSizeZ: number; /** * precomputedVisibilityCellBucketSizeXY * @type {number} * @public */ precomputedVisibilityCellBucketSizeXY: number; /** * precomputedVisibilityNumCellBuckets * @type {number} * @public */ precomputedVisibilityNumCellBuckets: number; /** * precomputedVisibilityCellBuckets * @type {Array<FPrecomputedVisibilityBucket>} * @public */ precomputedVisibilityCellBuckets: FPrecomputedVisibilityBucket[]; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); } /** * FPrecomputedVolumeDistanceField */ export declare class FPrecomputedVolumeDistanceField { /** * volumeMaxDistance * @type {number} * @public */ volumeMaxDistance: number; /** * volumeBox * @type {FBox} * @public */ volumeBox: FBox; /** * volumeSizeX * @type {number} * @public */ volumeSizeX: number; /** * volumeSizeY * @type {number} * @public */ volumeSizeY: number; /** * volumeSizeZ * @type {number} * @public */ volumeSizeZ: number; /** * data * @type {Array<FColor>} * @public */ data: FColor[]; /** * Creates an instance using an UE4 Reader * @param {FArchive} Ar UE4 Reader to use * @constructor * @public */ constructor(Ar: FArchive); } /** * ULevel * @extends {ULevel_Properties} */ export declare class ULevel extends ULevel_Properties { /** * url * @type {FUrl} */ url: FUrl; /** * actors * @type {Array<Lazy<UObject>>} */ actors: Lazy<UObject>[]; /** * model * @type {Lazy<UObject>} */ model: Lazy<UObject>; /** * modelComponents * @type {Array<Lazy<UObject>>} */ modelComponents: Lazy<UObject>[]; /** * levelScriptActor * @type {Lazy<UObject>} */ levelScriptActor: Lazy<UObject>; /** * navListStart * @type {Lazy<UObject>} */ navListStart: Lazy<UObject>; /** * navListEnd * @type {Lazy<UObject>} */ navListEnd: Lazy<UObject>; /** * precomputedVisibilityHandler * @type {FPrecomputedVisibilityHandler} */ precomputedVisibilityHandler: FPrecomputedVisibilityHandler; /** * precomputedVolumeDistanceField * @type {FPrecomputedVolumeDistanceField} */ precomputedVolumeDistanceField: FPrecomputedVolumeDistanceField; /** * Deserializes this * @param {FAssetArchive} Ar UE4 Asset Reader to use * @param {number} validPos End position of reader * @returns {void} * @public */ deserialize(Ar: FAssetArchive, validPos: number): void; }