unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
167 lines (166 loc) • 5.92 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UDataTable = void 0;
const UObject_1 = require("./UObject");
const UnrealMap_1 = require("../../../util/UnrealMap");
const FName_1 = require("../../objects/uobject/FName");
const UnversionedPropertySerialization_1 = require("../../objects/uobject/serialization/UnversionedPropertySerialization");
const StructFallbackReflectionUtil_1 = require("../util/StructFallbackReflectionUtil");
const UProperty_1 = require("../../../util/decorators/UProperty");
const Lazy_1 = require("../../../util/Lazy");
/**
* Represents an UE4 Data Table
* @extends {UObject}
*/
class UDataTable extends UObject_1.UObject {
/**
* Creates an instance using rows
* @param {?UnrealMap<FName, UObject>} rows Rows to apply
* @constructor
* @public
*/
constructor(rows = new UnrealMap_1.UnrealMap()) {
super();
/**
* Struct of rows
* @type {Lazy<UScriptStruct>}
* @public
*/
this.RowStruct = null;
/**
* Whether strip from client builds
* @type {?boolean}
* @public
*/
this.bStripFromClientBuilds = null;
/**
* Whether ignore extra fields
* @type {?boolean}
* @public
*/
this.bIgnoreExtraFields = null;
/**
* Whether ignore missing fields
* @type {?boolean}
* @public
*/
this.bIgnoreMissingFields = null;
/**
* Import key fields
* @type {?string}
* @public
*/
this.ImportKeyField = null;
this.rows = rows;
}
/**
* Deserializes this
* @param {FAssetArchive} Ar UE4 Asset Reader to use
* @param {number} validPos End position of reader
* @returns {void}
* @public
*/
deserialize(Ar, validPos) {
super.deserialize(Ar, validPos);
const rowStruct = this.get("RowStruct");
this.RowStruct = new Lazy_1.Lazy(() => rowStruct.owner.provider.mappingsProvider
.getStruct(FName_1.FName.dummy(rowStruct.name.text)));
this.rows = new UnrealMap_1.UnrealMap();
const len = Ar.readInt32();
for (let i = 0; i < len; ++i) {
const key = Ar.readFName();
const rowProperties = [];
if (Ar.useUnversionedPropertySerialization) {
UnversionedPropertySerialization_1.deserializeUnversionedProperties(rowProperties, this.RowStruct?.value, Ar);
}
else {
UObject_1.deserializeVersionedTaggedProperties(rowProperties, Ar);
}
const value = new UObject_1.UObject(rowProperties);
this.rows.set(key, value);
}
}
/**
* Serializes this
* @param {FAssetArchiveWriter} Ar UE4 Writer to use
* @returns {void}
* @public
*/
serialize(Ar) {
super.serialize(Ar);
Ar.writeTMap(this.rows, (key, value) => {
Ar.writeFName(key);
UObject_1.serializeProperties(Ar, value.properties);
});
}
/**
* Finds a row
* @param {string} rowName Name of row to find
* @returns {?UObject} Row or null
* @public
*/
findRow(rowName) {
return rowName instanceof FName_1.FName
? this.rows.get(rowName)
: this.rows.get(FName_1.FName.dummy(rowName));
}
/**
* Finds a row mapped (maps properties to object)
* @param {string} rowName Name of row to find
* @returns {?any} Row or null
* @public
*/
findRowMapped(rowName) {
const row = this.findRow(rowName);
if (!row)
return null;
return StructFallbackReflectionUtil_1.mapToClass(row.properties, this.RowStruct?.value.structClass);
}
/**
* Turns this into json
* @param {Locres} locres Locres to use
* @returns {any} Json
* @public
*/
toJson(locres = null) {
const obj = {};
for (const [k, v] of this.rows) {
obj[k.text] = v.toJson(locres);
}
return obj;
}
}
__decorate([
UProperty_1.UProperty(),
__metadata("design:type", Lazy_1.Lazy)
], UDataTable.prototype, "RowStruct", void 0);
__decorate([
UProperty_1.UProperty(),
__metadata("design:type", Boolean)
], UDataTable.prototype, "bStripFromClientBuilds", void 0);
__decorate([
UProperty_1.UProperty(),
__metadata("design:type", Boolean)
], UDataTable.prototype, "bIgnoreExtraFields", void 0);
__decorate([
UProperty_1.UProperty(),
__metadata("design:type", Boolean)
], UDataTable.prototype, "bIgnoreMissingFields", void 0);
__decorate([
UProperty_1.UProperty(),
__metadata("design:type", String)
], UDataTable.prototype, "ImportKeyField", void 0);
__decorate([
UProperty_1.UProperty(),
__metadata("design:type", UnrealMap_1.UnrealMap)
], UDataTable.prototype, "rows", void 0);
exports.UDataTable = UDataTable;