unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
97 lines (96 loc) • 3.59 kB
JavaScript
;
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UBlueprintGeneratedClass_Properties = void 0;
const ObjectResource_1 = require("../../objects/uobject/ObjectResource");
const UFunction_1 = require("./UFunction");
const UProperty_1 = require("../../../util/decorators/UProperty");
const UClass_1 = require("./UClass");
/**
* UBlueprintGeneratedClass_Properties
* @extends {UClass}
*/
class UBlueprintGeneratedClass_Properties extends UClass_1.UClass {
constructor() {
super(...arguments);
/**
* NumReplicatedProperties
* @type {number}
* @public
*/
this.NumReplicatedProperties = null;
/**
* bHasNativizedParent
* @type {boolean}
* @public
*/
this.bHasNativizedParent = null;
/**
* bHasCookedComponentInstancingData
* @type {boolean}
* @public
*/
this.bHasCookedComponentInstancingData = null;
/**
* DynamicBindingObjects
* @type {Array<FPackageIndex>}
* @public
*/
this.DynamicBindingObjects = null;
/**
* ComponentTemplates
* @type {Array<UActorComponent>}
* @public
*/
this.ComponentTemplates = null;
/**
* Timelines
* @type {Array<UTimelineTemplate>}
* @public
*/
this.Timelines = null;
//public List<FBPComponentClassOverride> ComponentClassOverrides;
/**
* SimpleConstructionScript
* @type {FPackageIndex}
* @public
*/
this.SimpleConstructionScript = null;
/**
* InheritableComponentHandler
* @type {FPackageIndex}
* @public
*/
this.InheritableComponentHandler = null;
/**
* UberGraphFramePointerProperty
* @type {FPackageIndex}
* @public
*/
this.UberGraphFramePointerProperty = null;
/**
* UberGraphFunction
* @type {UFunction}
* @public
*/
this.UberGraphFunction = null;
//public Map<FName, FBlueprintCookedComponentInstancingData> CookedComponentInstancingData;
}
}
__decorate([
UProperty_1.UProperty({ skipPrevious: 1 }),
__metadata("design:type", ObjectResource_1.FPackageIndex)
], UBlueprintGeneratedClass_Properties.prototype, "SimpleConstructionScript", void 0);
__decorate([
UProperty_1.UProperty({ skipNext: 1 }),
__metadata("design:type", UFunction_1.UFunction)
], UBlueprintGeneratedClass_Properties.prototype, "UberGraphFunction", void 0);
exports.UBlueprintGeneratedClass_Properties = UBlueprintGeneratedClass_Properties;