UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

97 lines (96 loc) 3.59 kB
"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var __metadata = (this && this.__metadata) || function (k, v) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UBlueprintGeneratedClass_Properties = void 0; const ObjectResource_1 = require("../../objects/uobject/ObjectResource"); const UFunction_1 = require("./UFunction"); const UProperty_1 = require("../../../util/decorators/UProperty"); const UClass_1 = require("./UClass"); /** * UBlueprintGeneratedClass_Properties * @extends {UClass} */ class UBlueprintGeneratedClass_Properties extends UClass_1.UClass { constructor() { super(...arguments); /** * NumReplicatedProperties * @type {number} * @public */ this.NumReplicatedProperties = null; /** * bHasNativizedParent * @type {boolean} * @public */ this.bHasNativizedParent = null; /** * bHasCookedComponentInstancingData * @type {boolean} * @public */ this.bHasCookedComponentInstancingData = null; /** * DynamicBindingObjects * @type {Array<FPackageIndex>} * @public */ this.DynamicBindingObjects = null; /** * ComponentTemplates * @type {Array<UActorComponent>} * @public */ this.ComponentTemplates = null; /** * Timelines * @type {Array<UTimelineTemplate>} * @public */ this.Timelines = null; //public List<FBPComponentClassOverride> ComponentClassOverrides; /** * SimpleConstructionScript * @type {FPackageIndex} * @public */ this.SimpleConstructionScript = null; /** * InheritableComponentHandler * @type {FPackageIndex} * @public */ this.InheritableComponentHandler = null; /** * UberGraphFramePointerProperty * @type {FPackageIndex} * @public */ this.UberGraphFramePointerProperty = null; /** * UberGraphFunction * @type {UFunction} * @public */ this.UberGraphFunction = null; //public Map<FName, FBlueprintCookedComponentInstancingData> CookedComponentInstancingData; } } __decorate([ UProperty_1.UProperty({ skipPrevious: 1 }), __metadata("design:type", ObjectResource_1.FPackageIndex) ], UBlueprintGeneratedClass_Properties.prototype, "SimpleConstructionScript", void 0); __decorate([ UProperty_1.UProperty({ skipNext: 1 }), __metadata("design:type", UFunction_1.UFunction) ], UBlueprintGeneratedClass_Properties.prototype, "UberGraphFunction", void 0); exports.UBlueprintGeneratedClass_Properties = UBlueprintGeneratedClass_Properties;