unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
25 lines (24 loc) • 1.32 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ETextHistoryType = void 0;
/**
* ETextHistoryType
* @enum
*/
var ETextHistoryType;
(function (ETextHistoryType) {
ETextHistoryType[ETextHistoryType["None"] = -1] = "None";
ETextHistoryType[ETextHistoryType["Base"] = 0] = "Base";
ETextHistoryType[ETextHistoryType["NamedFormat"] = 1] = "NamedFormat";
ETextHistoryType[ETextHistoryType["OrderedFormat"] = 2] = "OrderedFormat";
ETextHistoryType[ETextHistoryType["ArgumentFormat"] = 3] = "ArgumentFormat";
ETextHistoryType[ETextHistoryType["AsNumber"] = 4] = "AsNumber";
ETextHistoryType[ETextHistoryType["AsPercent"] = 5] = "AsPercent";
ETextHistoryType[ETextHistoryType["AsCurrency"] = 6] = "AsCurrency";
ETextHistoryType[ETextHistoryType["AsDate"] = 7] = "AsDate";
ETextHistoryType[ETextHistoryType["AsTime"] = 8] = "AsTime";
ETextHistoryType[ETextHistoryType["AsDateTime"] = 9] = "AsDateTime";
ETextHistoryType[ETextHistoryType["Transform"] = 10] = "Transform";
ETextHistoryType[ETextHistoryType["StringTableEntry"] = 11] = "StringTableEntry";
ETextHistoryType[ETextHistoryType["TextGenerator"] = 12] = "TextGenerator";
})(ETextHistoryType = exports.ETextHistoryType || (exports.ETextHistoryType = {}));