UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

17 lines (16 loc) 927 B
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ESoundWaveLoadingBehavior = void 0; /** * ESoundWaveLoadingBehavior * @enum */ var ESoundWaveLoadingBehavior; (function (ESoundWaveLoadingBehavior) { ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["Inherited"] = 0] = "Inherited"; ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["RetainOnLoad"] = 1] = "RetainOnLoad"; ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["PrimeOnLoad"] = 2] = "PrimeOnLoad"; ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["LoadOnDemand"] = 3] = "LoadOnDemand"; ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["ForceInline"] = 4] = "ForceInline"; ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["Uninitialized"] = 5] = "Uninitialized"; })(ESoundWaveLoadingBehavior = exports.ESoundWaveLoadingBehavior || (exports.ESoundWaveLoadingBehavior = {}));