unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
17 lines (16 loc) • 927 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ESoundWaveLoadingBehavior = void 0;
/**
* ESoundWaveLoadingBehavior
* @enum
*/
var ESoundWaveLoadingBehavior;
(function (ESoundWaveLoadingBehavior) {
ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["Inherited"] = 0] = "Inherited";
ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["RetainOnLoad"] = 1] = "RetainOnLoad";
ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["PrimeOnLoad"] = 2] = "PrimeOnLoad";
ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["LoadOnDemand"] = 3] = "LoadOnDemand";
ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["ForceInline"] = 4] = "ForceInline";
ESoundWaveLoadingBehavior[ESoundWaveLoadingBehavior["Uninitialized"] = 5] = "Uninitialized";
})(ESoundWaveLoadingBehavior = exports.ESoundWaveLoadingBehavior || (exports.ESoundWaveLoadingBehavior = {}));