UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EMobileSpecularMask = void 0; /** * EMobileSpecularMask * @enum */ var EMobileSpecularMask; (function (EMobileSpecularMask) { EMobileSpecularMask[EMobileSpecularMask["MSM_Constant"] = 0] = "MSM_Constant"; EMobileSpecularMask[EMobileSpecularMask["MSM_Luminance"] = 1] = "MSM_Luminance"; EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseRed"] = 2] = "MSM_DiffuseRed"; EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseGreen"] = 3] = "MSM_DiffuseGreen"; EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseBlue"] = 4] = "MSM_DiffuseBlue"; EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseAlpha"] = 5] = "MSM_DiffuseAlpha"; EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureRGB"] = 6] = "MSM_MaskTextureRGB"; EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureRed"] = 7] = "MSM_MaskTextureRed"; EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureGreen"] = 8] = "MSM_MaskTextureGreen"; EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureBlue"] = 9] = "MSM_MaskTextureBlue"; EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureAlpha"] = 10] = "MSM_MaskTextureAlpha"; })(EMobileSpecularMask = exports.EMobileSpecularMask || (exports.EMobileSpecularMask = {}));