unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
22 lines (21 loc) • 1.34 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EMobileSpecularMask = void 0;
/**
* EMobileSpecularMask
* @enum
*/
var EMobileSpecularMask;
(function (EMobileSpecularMask) {
EMobileSpecularMask[EMobileSpecularMask["MSM_Constant"] = 0] = "MSM_Constant";
EMobileSpecularMask[EMobileSpecularMask["MSM_Luminance"] = 1] = "MSM_Luminance";
EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseRed"] = 2] = "MSM_DiffuseRed";
EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseGreen"] = 3] = "MSM_DiffuseGreen";
EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseBlue"] = 4] = "MSM_DiffuseBlue";
EMobileSpecularMask[EMobileSpecularMask["MSM_DiffuseAlpha"] = 5] = "MSM_DiffuseAlpha";
EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureRGB"] = 6] = "MSM_MaskTextureRGB";
EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureRed"] = 7] = "MSM_MaskTextureRed";
EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureGreen"] = 8] = "MSM_MaskTextureGreen";
EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureBlue"] = 9] = "MSM_MaskTextureBlue";
EMobileSpecularMask[EMobileSpecularMask["MSM_MaskTextureAlpha"] = 10] = "MSM_MaskTextureAlpha";
})(EMobileSpecularMask = exports.EMobileSpecularMask || (exports.EMobileSpecularMask = {}));