unreal.js
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A pak reader for games like VALORANT & Fortnite written in Node.JS
25 lines (24 loc) • 1.65 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EMaterialShadingModel = void 0;
/**
* EMaterialShadingModel
* @enum
*/
var EMaterialShadingModel;
(function (EMaterialShadingModel) {
EMaterialShadingModel[EMaterialShadingModel["MSM_Unlit"] = 0] = "MSM_Unlit";
EMaterialShadingModel[EMaterialShadingModel["MSM_DefaultLit"] = 1] = "MSM_DefaultLit";
EMaterialShadingModel[EMaterialShadingModel["MSM_Subsurface"] = 2] = "MSM_Subsurface";
EMaterialShadingModel[EMaterialShadingModel["MSM_PreintegratedSkin"] = 3] = "MSM_PreintegratedSkin";
EMaterialShadingModel[EMaterialShadingModel["MSM_ClearCoat"] = 4] = "MSM_ClearCoat";
EMaterialShadingModel[EMaterialShadingModel["MSM_SubsurfaceProfile"] = 5] = "MSM_SubsurfaceProfile";
EMaterialShadingModel[EMaterialShadingModel["MSM_TwoSidedFoliage"] = 6] = "MSM_TwoSidedFoliage";
EMaterialShadingModel[EMaterialShadingModel["MSM_Hair"] = 7] = "MSM_Hair";
EMaterialShadingModel[EMaterialShadingModel["MSM_Cloth"] = 8] = "MSM_Cloth";
EMaterialShadingModel[EMaterialShadingModel["MSM_Eye"] = 9] = "MSM_Eye";
EMaterialShadingModel[EMaterialShadingModel["MSM_SingleLayerWater"] = 10] = "MSM_SingleLayerWater";
EMaterialShadingModel[EMaterialShadingModel["MSM_ThinTranslucent"] = 11] = "MSM_ThinTranslucent";
EMaterialShadingModel[EMaterialShadingModel["MSM_NUM"] = 12] = "MSM_NUM";
EMaterialShadingModel[EMaterialShadingModel["MSM_FromMaterialExpression"] = 13] = "MSM_FromMaterialExpression";
})(EMaterialShadingModel = exports.EMaterialShadingModel || (exports.EMaterialShadingModel = {}));