UNPKG

unreal.js

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A pak reader for games like VALORANT & Fortnite written in Node.JS

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EMaterialShadingModel = void 0; /** * EMaterialShadingModel * @enum */ var EMaterialShadingModel; (function (EMaterialShadingModel) { EMaterialShadingModel[EMaterialShadingModel["MSM_Unlit"] = 0] = "MSM_Unlit"; EMaterialShadingModel[EMaterialShadingModel["MSM_DefaultLit"] = 1] = "MSM_DefaultLit"; EMaterialShadingModel[EMaterialShadingModel["MSM_Subsurface"] = 2] = "MSM_Subsurface"; EMaterialShadingModel[EMaterialShadingModel["MSM_PreintegratedSkin"] = 3] = "MSM_PreintegratedSkin"; EMaterialShadingModel[EMaterialShadingModel["MSM_ClearCoat"] = 4] = "MSM_ClearCoat"; EMaterialShadingModel[EMaterialShadingModel["MSM_SubsurfaceProfile"] = 5] = "MSM_SubsurfaceProfile"; EMaterialShadingModel[EMaterialShadingModel["MSM_TwoSidedFoliage"] = 6] = "MSM_TwoSidedFoliage"; EMaterialShadingModel[EMaterialShadingModel["MSM_Hair"] = 7] = "MSM_Hair"; EMaterialShadingModel[EMaterialShadingModel["MSM_Cloth"] = 8] = "MSM_Cloth"; EMaterialShadingModel[EMaterialShadingModel["MSM_Eye"] = 9] = "MSM_Eye"; EMaterialShadingModel[EMaterialShadingModel["MSM_SingleLayerWater"] = 10] = "MSM_SingleLayerWater"; EMaterialShadingModel[EMaterialShadingModel["MSM_ThinTranslucent"] = 11] = "MSM_ThinTranslucent"; EMaterialShadingModel[EMaterialShadingModel["MSM_NUM"] = 12] = "MSM_NUM"; EMaterialShadingModel[EMaterialShadingModel["MSM_FromMaterialExpression"] = 13] = "MSM_FromMaterialExpression"; })(EMaterialShadingModel = exports.EMaterialShadingModel || (exports.EMaterialShadingModel = {}));