unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
45 lines (44 loc) • 3.07 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EFunctionFlags = void 0;
/**
* EFunctionFlags
* @enum
*/
var EFunctionFlags;
(function (EFunctionFlags) {
EFunctionFlags[EFunctionFlags["FUNC_None"] = 0] = "FUNC_None";
EFunctionFlags[EFunctionFlags["FUNC_Final"] = 1] = "FUNC_Final";
EFunctionFlags[EFunctionFlags["FUNC_RequiredAPI"] = 2] = "FUNC_RequiredAPI";
EFunctionFlags[EFunctionFlags["FUNC_BlueprintAuthorityOnly"] = 4] = "FUNC_BlueprintAuthorityOnly";
EFunctionFlags[EFunctionFlags["FUNC_BlueprintCosmetic"] = 8] = "FUNC_BlueprintCosmetic";
// FUNC_ (0x00000010u), // unused.
// FUNC_ (0x00000020u), // unused.
EFunctionFlags[EFunctionFlags["FUNC_Net"] = 64] = "FUNC_Net";
EFunctionFlags[EFunctionFlags["FUNC_NetReliable"] = 128] = "FUNC_NetReliable";
EFunctionFlags[EFunctionFlags["FUNC_NetRequest"] = 256] = "FUNC_NetRequest";
EFunctionFlags[EFunctionFlags["FUNC_Exec"] = 512] = "FUNC_Exec";
EFunctionFlags[EFunctionFlags["FUNC_Native"] = 1024] = "FUNC_Native";
EFunctionFlags[EFunctionFlags["FUNC_Event"] = 2048] = "FUNC_Event";
EFunctionFlags[EFunctionFlags["FUNC_NetResponse"] = 4096] = "FUNC_NetResponse";
EFunctionFlags[EFunctionFlags["FUNC_Static"] = 8192] = "FUNC_Static";
EFunctionFlags[EFunctionFlags["FUNC_NetMulticast"] = 16384] = "FUNC_NetMulticast";
EFunctionFlags[EFunctionFlags["FUNC_UbergraphFunction"] = 32768] = "FUNC_UbergraphFunction";
EFunctionFlags[EFunctionFlags["FUNC_MulticastDelegate"] = 65536] = "FUNC_MulticastDelegate";
EFunctionFlags[EFunctionFlags["FUNC_Public"] = 131072] = "FUNC_Public";
EFunctionFlags[EFunctionFlags["FUNC_Private"] = 262144] = "FUNC_Private";
EFunctionFlags[EFunctionFlags["FUNC_Protected"] = 524288] = "FUNC_Protected";
EFunctionFlags[EFunctionFlags["FUNC_Delegate"] = 1048576] = "FUNC_Delegate";
EFunctionFlags[EFunctionFlags["FUNC_NetServer"] = 2097152] = "FUNC_NetServer";
EFunctionFlags[EFunctionFlags["FUNC_HasOutParms"] = 4194304] = "FUNC_HasOutParms";
EFunctionFlags[EFunctionFlags["FUNC_HasDefaults"] = 8388608] = "FUNC_HasDefaults";
EFunctionFlags[EFunctionFlags["FUNC_NetClient"] = 16777216] = "FUNC_NetClient";
EFunctionFlags[EFunctionFlags["FUNC_DLLImport"] = 33554432] = "FUNC_DLLImport";
EFunctionFlags[EFunctionFlags["FUNC_BlueprintCallable"] = 67108864] = "FUNC_BlueprintCallable";
EFunctionFlags[EFunctionFlags["FUNC_BlueprintEvent"] = 134217728] = "FUNC_BlueprintEvent";
EFunctionFlags[EFunctionFlags["FUNC_BlueprintPure"] = 268435456] = "FUNC_BlueprintPure";
EFunctionFlags[EFunctionFlags["FUNC_EditorOnly"] = 536870912] = "FUNC_EditorOnly";
EFunctionFlags[EFunctionFlags["FUNC_Const"] = 1073741824] = "FUNC_Const";
EFunctionFlags[EFunctionFlags["FUNC_NetValidate"] = 2147483648] = "FUNC_NetValidate";
EFunctionFlags[EFunctionFlags["FUNC_AllFlags"] = 4294967295] = "FUNC_AllFlags";
})(EFunctionFlags = exports.EFunctionFlags || (exports.EFunctionFlags = {}));