unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
41 lines (40 loc) • 3.47 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.ECollisionChannel = void 0;
var ECollisionChannel;
(function (ECollisionChannel) {
ECollisionChannel[ECollisionChannel["ECC_WorldStatic"] = 0] = "ECC_WorldStatic";
ECollisionChannel[ECollisionChannel["ECC_WorldDynamic"] = 1] = "ECC_WorldDynamic";
ECollisionChannel[ECollisionChannel["ECC_Pawn"] = 2] = "ECC_Pawn";
ECollisionChannel[ECollisionChannel["ECC_Visibility"] = 3] = "ECC_Visibility";
ECollisionChannel[ECollisionChannel["ECC_Camera"] = 4] = "ECC_Camera";
ECollisionChannel[ECollisionChannel["ECC_PhysicsBody"] = 5] = "ECC_PhysicsBody";
ECollisionChannel[ECollisionChannel["ECC_Vehicle"] = 6] = "ECC_Vehicle";
ECollisionChannel[ECollisionChannel["ECC_Destructible"] = 7] = "ECC_Destructible";
ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel1"] = 8] = "ECC_EngineTraceChannel1";
ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel2"] = 9] = "ECC_EngineTraceChannel2";
ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel3"] = 10] = "ECC_EngineTraceChannel3";
ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel4"] = 11] = "ECC_EngineTraceChannel4";
ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel5"] = 12] = "ECC_EngineTraceChannel5";
ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel6"] = 13] = "ECC_EngineTraceChannel6";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel1"] = 14] = "ECC_GameTraceChannel1";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel2"] = 15] = "ECC_GameTraceChannel2";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel3"] = 16] = "ECC_GameTraceChannel3";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel4"] = 17] = "ECC_GameTraceChannel4";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel5"] = 18] = "ECC_GameTraceChannel5";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel6"] = 19] = "ECC_GameTraceChannel6";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel7"] = 20] = "ECC_GameTraceChannel7";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel8"] = 21] = "ECC_GameTraceChannel8";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel9"] = 22] = "ECC_GameTraceChannel9";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel10"] = 23] = "ECC_GameTraceChannel10";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel11"] = 24] = "ECC_GameTraceChannel11";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel12"] = 25] = "ECC_GameTraceChannel12";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel13"] = 26] = "ECC_GameTraceChannel13";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel14"] = 27] = "ECC_GameTraceChannel14";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel15"] = 28] = "ECC_GameTraceChannel15";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel16"] = 29] = "ECC_GameTraceChannel16";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel17"] = 30] = "ECC_GameTraceChannel17";
ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel18"] = 31] = "ECC_GameTraceChannel18";
/** @deprecated */
ECollisionChannel[ECollisionChannel["ECC_OverlapAll_Deprecated"] = 32] = "ECC_OverlapAll_Deprecated";
})(ECollisionChannel = exports.ECollisionChannel || (exports.ECollisionChannel = {}));