UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

41 lines (40 loc) 3.47 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ECollisionChannel = void 0; var ECollisionChannel; (function (ECollisionChannel) { ECollisionChannel[ECollisionChannel["ECC_WorldStatic"] = 0] = "ECC_WorldStatic"; ECollisionChannel[ECollisionChannel["ECC_WorldDynamic"] = 1] = "ECC_WorldDynamic"; ECollisionChannel[ECollisionChannel["ECC_Pawn"] = 2] = "ECC_Pawn"; ECollisionChannel[ECollisionChannel["ECC_Visibility"] = 3] = "ECC_Visibility"; ECollisionChannel[ECollisionChannel["ECC_Camera"] = 4] = "ECC_Camera"; ECollisionChannel[ECollisionChannel["ECC_PhysicsBody"] = 5] = "ECC_PhysicsBody"; ECollisionChannel[ECollisionChannel["ECC_Vehicle"] = 6] = "ECC_Vehicle"; ECollisionChannel[ECollisionChannel["ECC_Destructible"] = 7] = "ECC_Destructible"; ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel1"] = 8] = "ECC_EngineTraceChannel1"; ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel2"] = 9] = "ECC_EngineTraceChannel2"; ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel3"] = 10] = "ECC_EngineTraceChannel3"; ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel4"] = 11] = "ECC_EngineTraceChannel4"; ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel5"] = 12] = "ECC_EngineTraceChannel5"; ECollisionChannel[ECollisionChannel["ECC_EngineTraceChannel6"] = 13] = "ECC_EngineTraceChannel6"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel1"] = 14] = "ECC_GameTraceChannel1"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel2"] = 15] = "ECC_GameTraceChannel2"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel3"] = 16] = "ECC_GameTraceChannel3"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel4"] = 17] = "ECC_GameTraceChannel4"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel5"] = 18] = "ECC_GameTraceChannel5"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel6"] = 19] = "ECC_GameTraceChannel6"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel7"] = 20] = "ECC_GameTraceChannel7"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel8"] = 21] = "ECC_GameTraceChannel8"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel9"] = 22] = "ECC_GameTraceChannel9"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel10"] = 23] = "ECC_GameTraceChannel10"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel11"] = 24] = "ECC_GameTraceChannel11"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel12"] = 25] = "ECC_GameTraceChannel12"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel13"] = 26] = "ECC_GameTraceChannel13"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel14"] = 27] = "ECC_GameTraceChannel14"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel15"] = 28] = "ECC_GameTraceChannel15"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel16"] = 29] = "ECC_GameTraceChannel16"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel17"] = 30] = "ECC_GameTraceChannel17"; ECollisionChannel[ECollisionChannel["ECC_GameTraceChannel18"] = 31] = "ECC_GameTraceChannel18"; /** @deprecated */ ECollisionChannel[ECollisionChannel["ECC_OverlapAll_Deprecated"] = 32] = "ECC_OverlapAll_Deprecated"; })(ECollisionChannel = exports.ECollisionChannel || (exports.ECollisionChannel = {}));