UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

37 lines (36 loc) 1.11 kB
export declare enum ECollisionChannel { ECC_WorldStatic = 0, ECC_WorldDynamic = 1, ECC_Pawn = 2, ECC_Visibility = 3, ECC_Camera = 4, ECC_PhysicsBody = 5, ECC_Vehicle = 6, ECC_Destructible = 7, ECC_EngineTraceChannel1 = 8, ECC_EngineTraceChannel2 = 9, ECC_EngineTraceChannel3 = 10, ECC_EngineTraceChannel4 = 11, ECC_EngineTraceChannel5 = 12, ECC_EngineTraceChannel6 = 13, ECC_GameTraceChannel1 = 14, ECC_GameTraceChannel2 = 15, ECC_GameTraceChannel3 = 16, ECC_GameTraceChannel4 = 17, ECC_GameTraceChannel5 = 18, ECC_GameTraceChannel6 = 19, ECC_GameTraceChannel7 = 20, ECC_GameTraceChannel8 = 21, ECC_GameTraceChannel9 = 22, ECC_GameTraceChannel10 = 23, ECC_GameTraceChannel11 = 24, ECC_GameTraceChannel12 = 25, ECC_GameTraceChannel13 = 26, ECC_GameTraceChannel14 = 27, ECC_GameTraceChannel15 = 28, ECC_GameTraceChannel16 = 29, ECC_GameTraceChannel17 = 30, ECC_GameTraceChannel18 = 31, /** @deprecated */ ECC_OverlapAll_Deprecated = 32 }