unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
37 lines (36 loc) • 1.11 kB
TypeScript
export declare enum ECollisionChannel {
ECC_WorldStatic = 0,
ECC_WorldDynamic = 1,
ECC_Pawn = 2,
ECC_Visibility = 3,
ECC_Camera = 4,
ECC_PhysicsBody = 5,
ECC_Vehicle = 6,
ECC_Destructible = 7,
ECC_EngineTraceChannel1 = 8,
ECC_EngineTraceChannel2 = 9,
ECC_EngineTraceChannel3 = 10,
ECC_EngineTraceChannel4 = 11,
ECC_EngineTraceChannel5 = 12,
ECC_EngineTraceChannel6 = 13,
ECC_GameTraceChannel1 = 14,
ECC_GameTraceChannel2 = 15,
ECC_GameTraceChannel3 = 16,
ECC_GameTraceChannel4 = 17,
ECC_GameTraceChannel5 = 18,
ECC_GameTraceChannel6 = 19,
ECC_GameTraceChannel7 = 20,
ECC_GameTraceChannel8 = 21,
ECC_GameTraceChannel9 = 22,
ECC_GameTraceChannel10 = 23,
ECC_GameTraceChannel11 = 24,
ECC_GameTraceChannel12 = 25,
ECC_GameTraceChannel13 = 26,
ECC_GameTraceChannel14 = 27,
ECC_GameTraceChannel15 = 28,
ECC_GameTraceChannel16 = 29,
ECC_GameTraceChannel17 = 30,
ECC_GameTraceChannel18 = 31,
/** @deprecated */
ECC_OverlapAll_Deprecated = 32
}