unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
20 lines (19 loc) • 932 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EBlendMode = void 0;
/**
* EBlendMode
* @enum
*/
var EBlendMode;
(function (EBlendMode) {
EBlendMode[EBlendMode["BLEND_Opaque"] = 0] = "BLEND_Opaque";
EBlendMode[EBlendMode["BLEND_Masked"] = 1] = "BLEND_Masked";
EBlendMode[EBlendMode["BLEND_Translucent"] = 2] = "BLEND_Translucent";
EBlendMode[EBlendMode["BLEND_Additive"] = 3] = "BLEND_Additive";
EBlendMode[EBlendMode["BLEND_Modulate"] = 4] = "BLEND_Modulate";
EBlendMode[EBlendMode["BLEND_ModulateAndAdd"] = 5] = "BLEND_ModulateAndAdd";
EBlendMode[EBlendMode["BLEND_SoftMasked"] = 6] = "BLEND_SoftMasked";
EBlendMode[EBlendMode["BLEND_AlphaComposite"] = 7] = "BLEND_AlphaComposite";
EBlendMode[EBlendMode["BLEND_DitheredTranslucent"] = 8] = "BLEND_DitheredTranslucent";
})(EBlendMode = exports.EBlendMode || (exports.EBlendMode = {}));