unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
26 lines (25 loc) • 1.02 kB
TypeScript
import { FName } from "../../ue4/objects/uobject/FName";
import { FGameplayTagContainer } from "../../ue4/objects/gameplaytags/FGameplayTagContainer";
import { FGameplayTag } from "../../ue4/objects/gameplaytags/FGameplayTag";
import { FSoftObjectPath } from "../../ue4/objects/uobject/SoftObjectPath";
import { EFXType } from "../enums/EFXType";
import { UnrealMap } from "../../util/UnrealMap";
import { FTransform } from "../../ue4/objects/core/math/FTransform";
export declare class MarshalledVFXAuthoredData {
NiagaraVFX: MarshalledVFXData[];
CascadeVFX: MarshalledVFXData[];
NameReplacements: UnrealMap<FName, ParameterNameMapping>;
}
export declare class MarshalledVFXData {
ParameterGroups: FGameplayTagContainer;
Type: EFXType;
Asset: FSoftObjectPath;
AttachAtBone: FName;
RelativeOffset: FTransform;
EffectIdTag: FGameplayTag;
bAutoActivate: boolean;
}
export declare class ParameterNameMapping {
CascadeName: FName;
NiagaraName: FName;
}