UNPKG

unreal.js

Version:

A pak reader for games like VALORANT & Fortnite written in Node.JS

28 lines (27 loc) 1.45 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.EFXType = void 0; var EFXType; (function (EFXType) { EFXType[EFXType["GenericAnimNotify"] = 0] = "GenericAnimNotify"; EFXType[EFXType["TrailAnimNotify"] = 1] = "TrailAnimNotify"; EFXType[EFXType["WeaponImpactEffect"] = 2] = "WeaponImpactEffect"; EFXType[EFXType["WeaponMeleeImpactEffect"] = 3] = "WeaponMeleeImpactEffect"; EFXType[EFXType["Contrail"] = 4] = "Contrail"; EFXType[EFXType["Emote"] = 5] = "Emote"; EFXType[EFXType["Trap"] = 6] = "Trap"; EFXType[EFXType["Skin"] = 7] = "Skin"; EFXType[EFXType["Glider"] = 8] = "Glider"; EFXType[EFXType["Vehicle"] = 9] = "Vehicle"; EFXType[EFXType["BackpackBling"] = 10] = "BackpackBling"; EFXType[EFXType["Water"] = 11] = "Water"; EFXType[EFXType["LootChest"] = 12] = "LootChest"; EFXType[EFXType["EnvironmentalAmbient"] = 13] = "EnvironmentalAmbient"; EFXType[EFXType["WeaponRangedBeam"] = 14] = "WeaponRangedBeam"; EFXType[EFXType["WeaponBulletShells"] = 15] = "WeaponBulletShells"; EFXType[EFXType["WeaponMuzzleFlashes"] = 16] = "WeaponMuzzleFlashes"; EFXType[EFXType["PickAxe"] = 17] = "PickAxe"; EFXType[EFXType["Curie"] = 18] = "Curie"; EFXType[EFXType["Projectile"] = 19] = "Projectile"; EFXType[EFXType["EFXType_MAX"] = 20] = "EFXType_MAX"; })(EFXType = exports.EFXType || (exports.EFXType = {}));