unreal.js
Version:
A pak reader for games like VALORANT & Fortnite written in Node.JS
28 lines (27 loc) • 1.45 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.EFXType = void 0;
var EFXType;
(function (EFXType) {
EFXType[EFXType["GenericAnimNotify"] = 0] = "GenericAnimNotify";
EFXType[EFXType["TrailAnimNotify"] = 1] = "TrailAnimNotify";
EFXType[EFXType["WeaponImpactEffect"] = 2] = "WeaponImpactEffect";
EFXType[EFXType["WeaponMeleeImpactEffect"] = 3] = "WeaponMeleeImpactEffect";
EFXType[EFXType["Contrail"] = 4] = "Contrail";
EFXType[EFXType["Emote"] = 5] = "Emote";
EFXType[EFXType["Trap"] = 6] = "Trap";
EFXType[EFXType["Skin"] = 7] = "Skin";
EFXType[EFXType["Glider"] = 8] = "Glider";
EFXType[EFXType["Vehicle"] = 9] = "Vehicle";
EFXType[EFXType["BackpackBling"] = 10] = "BackpackBling";
EFXType[EFXType["Water"] = 11] = "Water";
EFXType[EFXType["LootChest"] = 12] = "LootChest";
EFXType[EFXType["EnvironmentalAmbient"] = 13] = "EnvironmentalAmbient";
EFXType[EFXType["WeaponRangedBeam"] = 14] = "WeaponRangedBeam";
EFXType[EFXType["WeaponBulletShells"] = 15] = "WeaponBulletShells";
EFXType[EFXType["WeaponMuzzleFlashes"] = 16] = "WeaponMuzzleFlashes";
EFXType[EFXType["PickAxe"] = 17] = "PickAxe";
EFXType[EFXType["Curie"] = 18] = "Curie";
EFXType[EFXType["Projectile"] = 19] = "Projectile";
EFXType[EFXType["EFXType_MAX"] = 20] = "EFXType_MAX";
})(EFXType = exports.EFXType || (exports.EFXType = {}));