UNPKG

unpak.js

Version:

Modern TypeScript library for reading Unreal Engine pak files and assets, inspired by CUE4Parse

151 lines (126 loc) • 5.72 kB
/** * Demo for new Phase 9 & 12 roadmap features implementation * Features: Blueprint Plugin Support, Database Integration, Multi-Tenant Support */ import { BlueprintPlugin, UnpakDatabaseProvider, MultiTenantManager } from '../src/index'; async function demonstrateNewEnterpriseFeatures() { console.log('šŸš€ unpak.js v2.0 - New Enterprise Features Demo'); console.log('==============================================\n'); // 1. Database Integration (Phase 12) console.log('šŸ“Š 1. Database Integration Features'); const database = new UnpakDatabaseProvider({ provider: 'sqlite', enableQueryLog: true, enableMetrics: true }); await database.initialize({ provider: 'sqlite', connectionString: ':memory:' }); // Store some asset metadata await database.storeAssetMetadata({ assetId: 'asset_001', name: 'Character_Master', path: '/Game/Characters/Master.uasset', type: 'USkeletalMesh', size: 1024 * 1024, checksum: 'sha256_example', archiveSource: 'Fortnite-Windows.pak', tenantId: 'example_tenant' }); // Search assets const assets = await database.searchAssets({ tenantId: 'example_tenant', type: 'USkeletalMesh', limit: 10 }); console.log(` āœ… Stored and retrieved ${assets.length} assets`); // 2. Multi-Tenant Support (Phase 12) console.log('\nšŸ¢ 2. Multi-Tenant Support Features'); const multiTenant = new MultiTenantManager(database); await multiTenant.initialize(); // Create tenants for different plans const basicTenant = await multiTenant.createTenant({ tenantId: 'gamedev_studio', name: 'GameDev Studio', plan: 'basic', billingEmail: 'billing@gamedev.com' }); const enterpriseTenant = await multiTenant.createTenant({ tenantId: 'enterprise_corp', name: 'Enterprise Corp', plan: 'enterprise', billingEmail: 'enterprise@corp.com', ipWhitelist: ['192.168.1.0/24'] }); console.log(` āœ… Created tenants: ${basicTenant.name} (${basicTenant.plan}), ${enterpriseTenant.name} (${enterpriseTenant.plan})`); // Create session and check resource limits const session = await multiTenant.createSession('gamedev_studio', 'dev_user_001'); const resourceCheck = multiTenant.checkResourceLimits('gamedev_studio', { memoryRequired: 1024, // 1GB storageRequired: 5 * 1024 // 5GB }); console.log(` āœ… Session created: ${session.sessionId}`); console.log(` āœ… Resource check: ${resourceCheck.allowed ? 'Allowed' : resourceCheck.reason}`); // 3. Blueprint Plugin Support (Phase 9) console.log('\nšŸŽØ 3. Blueprint Plugin Support Features'); const blueprintPlugin = new BlueprintPlugin(); // Simulate blueprint plugin metadata blueprintPlugin.PluginName.text = 'AdvancedUI'; blueprintPlugin.PluginVersion = '1.2.0'; blueprintPlugin.PluginDescription = 'Advanced UI widgets and components'; blueprintPlugin.PluginAuthor = 'Epic Games'; blueprintPlugin.bCanContainContent = true; blueprintPlugin.RequiredEngineVersion = '5.1.0'; blueprintPlugin.SupportedTargetPlatforms = ['Win64', 'Mac', 'Linux']; // Validate compatibility const compatibility = blueprintPlugin.validateCompatibility('5.3.0', 'Win64'); const marketplaceInfo = blueprintPlugin.getMarketplaceMetadata(); console.log(` āœ… Plugin: ${marketplaceInfo.pluginName} v${marketplaceInfo.version}`); console.log(` āœ… Compatibility: ${compatibility.isCompatible ? 'Compatible' : 'Issues found'}`); console.log(` āœ… Blueprint Classes: ${marketplaceInfo.blueprintClassCount}`); // 4. Enterprise Integration Demo console.log('\nšŸŽÆ 4. Enterprise Integration Demo'); // Track usage for tenant multiTenant.updateResourceUsage('gamedev_studio', { memoryUsed: 512, storageUsed: 2048, cpuUsed: 1.5 }); const usageReport = multiTenant.getTenantUsage('gamedev_studio'); if (usageReport) { console.log(` šŸ“ˆ Usage Report for ${usageReport.tenantId}:`); console.log(` Memory: ${usageReport.usagePercentages.memory.toFixed(1)}%`); console.log(` Storage: ${usageReport.usagePercentages.storage.toFixed(1)}%`); console.log(` CPU: ${usageReport.usagePercentages.cpu.toFixed(1)}%`); console.log(` Active Sessions: ${usageReport.activeSessions}`); } // Store performance metrics await database.storePerformanceMetrics({ metricId: 'perf_001', operationType: 'asset_parsing', durationMs: 1500, memoryUsageMb: 256, cpuUsagePercent: 75, archiveSource: 'Fortnite-Windows.pak', assetCount: 1500, tenantId: 'gamedev_studio', timestamp: new Date().toISOString() }); console.log(' āœ… Performance metrics stored'); console.log('\nšŸŽ‰ Feature Demonstration Complete!'); console.log('\nšŸ“‹ Summary of NEW Implemented Roadmap Features:'); console.log(' āœ… Phase 9: Blueprint Plugin Support'); console.log(' āœ… Phase 12: Database Integration'); console.log(' āœ… Phase 12: Multi-Tenant Support'); console.log(' šŸš€ Enterprise-grade features ready for production'); } // Run the demonstration if (require.main === module) { demonstrateNewEnterpriseFeatures().catch(console.error); } export { demonstrateNewEnterpriseFeatures };